1. A domed space station city floats in front of a huge orange planet.ALT
    A multi-colored city of tubes floats in space, with a ringed planet in the background.ALT
    A weird collection of buildings is built on a chunk of land floating in space near a planet.ALT
    Spaceships fly to and from a hovering city built in anti-gravity platforms, floating about a thousand feet up in the air above an Arizona-like like environment. Another futuristic city is on the ground nearby.ALT

    Last day to sign up for my free sci-fi art newsletter before the next issue’s out, all about floating cities!

    Here’s the sneak peek, featuring Steinar Lund, Morris Scott Dollens, Ray Feibush, and Robert McCall.

     
  2. Striking 1974 cover art by Joseph Lombardero for ‘The Worlds of Poul Anderson,’ by Poul Anderson

     

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    my favorite Frank Frazetta piece, “Mothman”

     
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  5. Space: 1999, “Devil’s Planet,” 1977.

     
  6. H.R. Giger, “Atomic Children”

     
  7. Bruce Pennington

     
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  10. powpowhammer asked:

    Hello! Your book arrived today, and I'm utterly enchanted. Thanks for letting me know it had come back and gone on sale, in addition to making it!

    Thank you so much!! Glad you like it! I’ll keep spreading the word.

    In fact: You can buy it here, everyone reading this!

     

  11. thatsgoodweb:

    Works insipired by Arnold Böcklin’s “Isle of the Dead”

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    Suehiro Maruo, 2013

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    Philippe Caza, 1989

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    Philippe Druillet, 1976

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    Milo Manara, 1998

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    H.R. Giger, (right image from the series “Passages”) 1975

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    …and the original, Arnold Böcklin, 1880

     
  12. 70sscifiart:

    “There’s well-deserved regard for early console box art, particularly Atari’s signature montages. But not everyone wanted to follow the Atari style, and there was a lively home-brew trade in early computer games before the industry became commercialized. Literally anyone could sell games on disk or cassette tape by throwing a booklet and some media into a plastic baggie.

    I’m fascinated by the fertile period between ’79 and ’83, when computers and consoles went mainstream and hundreds of game companies sprung up overnight. These developers were often obscure — sometimes just a P.O. box and a single teenager—but a few racked up enormous profits. And while there were no real rules yet, there was one agreed-upon convention: graphics were primitive and were never to be shown on the cover. This led to an awful lot of experimentation, for better or worse.”

    Box Art Brut: The no-rules design of early computer games

     
  13. Doug Beekman’s 1989 cover to “Another Round at the Spaceport Bar,” a follow-up to an anthology I posted about earlier in my Space Crowd Saturday series. Not sure if my favorite is the passed-out dragon or the pool shark.

     
  14. Logging on. Jack Gaughan cover art.

     
  15. Groovy 1970 cover art by Wilson McLean for “Rock: From the Beginning,” by Nik Cohn