How to design your own TH8 War Base

When you are at Town Hall 7 and Town Hall 8, Dragons and Balloons are very important and over-powered in Clan Wars. In this guide, I am going to help all TH7 and TH8 players know how to easily assign the Air Sweeper placement with ease so that it can help you protect your base against any Dragon attack.


 Note: This th8 war base guide is only for TH7/8 since Dragons are only thing you need to care about in Air Attacks, also at TH9, we have up to 2 Air Sweepers.

Basically the Air Sweeper is quite useless If it don't protect the side which is getting attacked. If you want to use the AS effectively, you need to consider that most attackers will attack from the behind of that defensive building.

With regards to monsters there are a couple of straightforward things you need to think about with regards to aggressors.

  1. Discover which of the 3 ADs being annihilated by spells and will be the most advantageous on the long run
  2. Which of the two AD can mythical serpents have the capacity to be piped towards a short time later.
  3. Find the most advantageous pipe way that isn't being impeded via Air Sweeper

A few things that you need to consider when you are building a base to guard against Dragons

  1. At least 2 stockpiles for each AD pathing.
  2. Corner developer hovel
  3. Situating of Air Sweeper

Presently with regards to assailants and build a base, you more often than not have any desire to fabricate it to have the capacity to safeguard against the most grounded aggressors of that Town HJall Level. Obviously if that wasn't the situation, you wouldn't be perusing this aide. Air Sweeper is a standout among the most helpful buildings which is the thing that I call the 'precarious variable' since the way that the adversary can't anticipate what the troops will be doing affected by Air Sweeper. In the event that you have perused my Clash of Clans Air Sweeper's finding guide, you would know the way that Air Sweeper puts the component of vulnerability towards assaulting, so all the savvy aggressors will attempt to minimize the measure of harm that Air Sweeper can do by attempting to evade it. In the event that you have put the Air Sweeper inadequately, the foe will open up that shortcoming to 3 star your th8 war base.



You can either envision this shortcoming and plan a counter-attack, or you can bluff being non-debilitating, yet put traps and Hidden Teslas at the areas where they would last assault. Choices and offsetting your base to battle such the weak buildings must be considered and can't permit such a major open door for the foe to pick up the point of interest.

For more details, please take a look at this guide: http://cocland.com/base-layouts/th8-war-base-kyoukai

What is the best TH8 War Base?

​The best way (which I considered) of setting AS is to face ALL 3 of these ADs. I'll talk about the Tesla Farm in a later areas. Having the Air Sweeper confronting every one of the Three Air Defenses permit it so that regardless of which of the 3 AIr Defenses they attempt to Lightning, the Air Sweeper will have the capacity to shoot at the staying two Air Defense. On the off chance that the Air Sweeper is just confronting one AD, the rival has the upside of having the capacity to picked 2 ADs and assaulting from the sides of the AS. Having the Air Sweeper confront every one of the 3 ADs permits you to realize that it will push winged serpents regardless of what in the front perspective of Air Sweeper. However, because of the way that the adequacy of Air Sweeper insurance is being played, the adversary assault will now attempt to assault from behind the AS which you can use further bolstering your good fortune.


In this situation, you can see the way that on the off chance that they Zap-tremor that base right AD, or the mirror Bottom Left AD of the TH8 War Base, there will STILL be two remaining ADs that the adversary needs to mythical serpent. Regardless of which of these two AD they pulverize, the AS will at present successfully have the capacity to target mythical serpents that are rolling in from the AD course. This gives a high risk of you having the capacity to protect against Dragons if the adversary needs to have a frontal strike. Not too bad to low level assailants will proceed and hard-versus hard against your base and against the stream of the AS which is the thing that you need to happen. Yet, for the more brilliant aggressors/top assailants they know the way that assaulting from this point puts their monsters to an impediment so they'll opinion piece for going in from behind, taking out the furthest AD.

Suppose for instance, you did the "off base" method for doing the AS intentionally. Presently you have the capacity to envision the way that the adversary WILL purposefully attempt to slaughter the AD that is the hardest to get, making getting the staying two AD less demanding to Dragon. The minute they wrap up the twin AD kill, they are left with pondering mythical beasts. In the event that you make a correlative Kill Zone that is inverse of the Two Air Defenses of any TH8 War Base, and give an "extraordinary divider" with Tesla Farm, 2 Archer Towers being secured on the inverse side of the Twin AD, these can without much of a stretch battle the remaining measure of mythical serpents that aren't as one. The benefit of this over the past method for having each of the 3 ADs secured is the it bluffs the component of being 'not by any stretch of the imagination well fabricated' yet truth be told, it covertly effectively thought about that the Tesla Farms will counter and is integral situating of the twin AD