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Expressive Processing: Digital Fictions, Computer Games, and Software Studies ペーパーバック – 2012/2/10
What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.
Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.
- 本の長さ504ページ
- 言語英語
- 出版社The MIT Press
- 発売日2012/2/10
- 対象読者年齢18 歳以上
- 寸法22.15 x 17.32 x 2.72 cm
- ISBN-100262517531
- ISBN-13978-0262517539
商品の説明
レビュー
I highly recommend this book to digital media—games, movies, and fiction—creators, AI students, and engineers.
—Computing Reviews—In Wardrip-Fruin's Expressive Processing, the field of 'interactive entertainment' comes of age; its theories and methods are native to its medium, rather than borrowed from literature, film, or history....Required reading.
—JAC—Through insightful examinations of media ranging from simulations to computer games, the author presents an intriguing and cogent argument.... Recommended.
—Choice—Wardrip-Fruin has given us an arsenal of rhetorical firepower and a powerful set of examples for how one might teach algorithmic literacy across the curriculum without delving into the syntax of any particular programming language.
—Digital Humanities Quarterly—著者について
登録情報
- 出版社 : The MIT Press (2012/2/10)
- 発売日 : 2012/2/10
- 言語 : 英語
- ペーパーバック : 504ページ
- ISBN-10 : 0262517531
- ISBN-13 : 978-0262517539
- 対象読者年齢 : 18 歳以上
- 寸法 : 22.15 x 17.32 x 2.72 cm
- Amazon 売れ筋ランキング: - 1,334,249位洋書 (洋書の売れ筋ランキングを見る)
- - 1,061位Human-Computer Interaction
- - 1,742位Game Programming (洋書)
- - 2,172位Web Design
- カスタマーレビュー:
著者について

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カスタマーレビュー
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上位レビュー、対象国: 日本
他の国からのトップレビュー
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Neilah Desiree2013年5月2日にアメリカ合衆国でレビュー済み
5つ星のうち5.0 Eliza Fooled Me At First
Amazonで購入I have a background in Psychology and Computer Science and this is a good look at the human capacity for imagination and virtual immersion. I want to take advantage of these insights and build more positive experiences for my users. This book is fun and informative. I am learning and I can relate at the same time. I have 'played' with lots of expert systems and especially the 'therapic' are most interesting. I can imagine the face of pets, those wide-eyed looks when you tell them your secrets and they never say a word. I hope to finish this book in the next week. I may want to read it again. This book has a new perspective on game playing.