Android is an open-source operating system used for smartphones and tablets. It was developed by Android Inc., which was acquired by Google in 2005. The Android architecture includes the Linux kernel, native libraries, Android runtime including Dalvik virtual machine and core Java libraries, application framework, and applications. Key components of the application framework include activities, services, broadcast receivers, and content providers. Android features include a beautiful UI, connectivity, storage, media support, messaging, web browsing, multi-touch, multi-tasking, and resizable widgets. Major Android versions include Cupcake, Donut, Eclair, Froyo, Gingerbread, Honeycomb, Ice Cream Sandwich, Jelly Bean, KitKat, and
This document provides an overview of the FITNESSBABA Android application project. It includes sections on the overview of the Android OS and features, the technology used to develop the app like Android Studio and Java Development Kit, an introduction to the app and its four activities, and system specifications. The objective of the app is to provide gym tricks and exercises to users to help them stay fit at home without a trainer.
This set of slides introduces the reader to the concepts of Android Activities and Views. After presenting these two concepts in general terms, it continues with a detailed description of the activity lifecycle. It follows a discussion on how to structure the user interface in terms of View and ViewGroup objects. Finally, the presentation shows how to frame Android application development within the dictates of the Model-View-Controller (MVC) pattern.
Android uses Views and ViewGroups to create user interfaces. Views occupy rectangular areas on screen and handle drawing and events. Common widgets like Buttons and TextViews are subclasses of View. Layouts like LinearLayout and RelativeLayout are ViewGroups that position child Views. Layout parameters specify how Views are positioned. Common event listeners include onClick and onTouch, which call registered event handlers when triggered by user interaction.
UI layouts define the structure and organization of elements in an Android activity's user interface. There are two main options for declaring layouts: in XML files or programmatically in Java code. Common layout types include LinearLayout, RelativeLayout, TableLayout, and FrameLayout. Layout files use a tree structure with attributes like ID, width, height, and weight to position child views. This allows separation of UI design from activity code.
This document summarizes key aspects of the Android operating system. It discusses what Android is, its architecture, versions, advantages and disadvantages compared to iOS. The architecture section explains that Android is based on the Linux kernel and uses various open source libraries and frameworks. It also summarizes the main applications building blocks in Android like activities, intents, services and content providers. The document concludes by comparing some differences between Android and iOS like open source vs proprietary, supported features and customization options.
This is a basic crash course for android development covers:
Android Studio,Hello World Application,Application Components,Application Resources,User Interface,Good UI,Play Store
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
The Android architecture consists of 5 main sections: Applications, Application Framework, Android Runtime, Platform Libraries, and the Linux Kernel. The Applications layer includes pre-installed and third-party apps. The Application Framework provides common classes and services for app development. The Android Runtime contains Dalvik VM and core libraries that power apps. Platform Libraries offer media, graphics, and other support. The Linux Kernel manages drivers, memory, security and more to interface with device hardware.
Android is an open-source, Linux-based operating system designed for mobile devices. It was developed by Android Inc., which was acquired by Google in 2005. The Android platform uses Java for application development and includes components like activities, services, broadcast receivers and content providers. Activities have a lifecycle that developers must understand. While Android offers opportunities for app development, challenges include software and device fragmentation and security issues. Key references for Android development include the Android developer website and Wikipedia.
Android is an open source operating system used for mobile devices like smartphones and tablets. It is developed by Google and managed by the Open Handset Alliance. The Android manifest file contains important configuration settings for Android applications, including supported SDK versions, required permissions, application components and more. It determines how the application interacts with the operating system.
This document discusses Android app development. It describes Android as an open source, Linux-based OS used for mobile devices. It outlines Android's architecture including the Linux kernel, libraries, Android runtime, and application framework. It also discusses Android application components like activities, services, and content providers. The document concludes with describing an example app called "Learn Programming" intended to teach programming concepts.
The document discusses the AndroidManifest.xml file which defines the structure and metadata of an Android application. It includes nodes for application components and their interactions. It also specifies requirements, permissions, and configuration options. The manifest allows defining the application version, install location, minimum SDK, and supported screen sizes. It declares necessary permissions and hardware features. The document also covers handling runtime configuration changes and the Android application lifecycle.
The document provides tutorials for various user interface widgets in Android application development. It includes tutorials for date pickers, time pickers, spinners, buttons, text fields, checkboxes, radio buttons, toggle buttons, and rating bars. Each tutorial section describes how to add the widget to an app layout, populate it with data where applicable, and add click listeners or other logic to handle user interactions with the widget. The tutorials are intended to demonstrate how to correctly implement and use common UI elements in Android apps.
An Activity is an application component that provides a screen with which users can interact in order to do something, such as dial the phone, take a photo, send an email, or view a map.
Each activity is given a window in which to draw its user interface. The window typically fills the screen, but may be smaller than the screen and float on top of other windows.
An application usually consists of multiple activities that are loosely bound to each other. Typically, one activity in an application is specified as the "main" activity, which is presented to the user when launching the application for the first time. Each activity can then start another activity in order to perform different actions.
Each time a new activity starts, the previous activity is stopped, but the system preserves the activity in a stack .
When a new activity starts, it is pushed onto the back stack and takes user focus.
Human computer interaction -Design and software processN.Jagadish Kumar
20 slides•1.4K views
The document discusses the process of interactive design for human-computer interaction (HCI). It begins by defining design as achieving goals within constraints. It notes that goals for a wireless personal movie player may include young users wanting to watch and share movies on the go, while constraints could be withstanding rain or using existing video standards. The core of HCI design involves understanding users and technology through requirements analysis, prototyping and evaluating designs through iterations to achieve the best possible design within time and budget constraints. The process aims to incorporate user research and usability from the beginning of design through implementation.
The document discusses requirements analysis and modeling approaches. It covers:
1) The objectives and types of requirements models, including scenario-based, data, class-oriented, flow-oriented, and behavioral models.
2) Elements of analysis models like use cases, classes, attributes, operations, and relationships.
3) Approaches to requirements modeling like structured analysis, object-oriented analysis, and CRC modeling.
4) Concepts of data modeling including data objects, attributes, and relationships.
User interface (UI) for mobile applicationsAashish Uppal
33 slides•4.4K views
The User Interface (UI) is everything designed into an information device with which a human being may interact -- including display screen, keyboard, mouse, light pen, the appearance of a desktop, illuminated characters, help messages, and how an application program or a Web site invites interaction and responds to it.
Visit this link for more info:- http://aashish.livewithbrands.com/
The language processor performs tasks required to process a specified programming language such as translating and interpreting. It includes an editor to write and manage code, a compiler to check syntax and translate to machine code, an interpreter to check, translate and execute instructions without producing object code, and other tools. The program development cycle involves defining the problem, analyzing it, designing an algorithmic solution, coding the program, compiling and linking the code, loading the program for execution, testing it, and revising if needed.
This document provides an overview of the Android operating system, including its history, architecture, versions, features, advantages, and disadvantages. Android was founded in 2003 and was later acquired by Google in 2005. It uses an open source Linux kernel and is developed by the Open Handset Alliance. The architecture consists of four layers - the Linux kernel, native libraries, the Android runtime (Dalvik virtual machine), and applications. Key features include multi-tasking, a rich application ecosystem, and integration with Google services. Advantages are customization and openness, while disadvantages include inconsistent designs between apps and battery drain issues on some devices.
The document discusses various types of user interfaces in Android. It describes the view hierarchy in Android using ViewGroups and Views as the basic building blocks. It explains common layouts like LinearLayout, RelativeLayout, TableLayout, GridLayout and ListView that can be used to arrange views. Key classes involved include View, ViewGroup, and different view subclasses that serve as widgets. The document also compares Java and Android approaches to designing user interfaces.
The document discusses the basic components of an Android app. It explains that an Android app consists of components like activities, services, broadcast receivers, and content providers. Activities provide the main user interface and common ones include launching the app and navigating within it. The app manifest file defines these components. The document also covers activities and intents, explaining how activities are launched via explicit and implicit intents and how data can be passed between activities.
The document discusses the different building blocks of an Android application including activities, services, broadcast receivers, and content providers. It provides details on broadcast receivers, describing them as components that respond to system-wide broadcasts and application-initiated broadcasts. The document gives an example of using a broadcast receiver to capture the SMS receive event and launch an activity to display the SMS with an option to reply. It also discusses programmatically sending SMS from an application.
Creating the first app with android studioParinita03
37 slides•5.9K views
The document provides an overview of Android Studio, the integrated development environment for Android app development. It discusses what Android is, how Android Studio differs from Eclipse, and walks through creating a new project in Android Studio. The key steps covered are installing Android Studio, creating a new project, selecting project options like the application name and form factors, adding an initial activity, and running the app on an Android emulator.
This document discusses different types of notifications in Android, including toast notifications, status bar notifications, and alarm manager notifications. It provides code examples for creating each type. Toast notifications display temporary messages on screen without user interaction. Status bar notifications add icons and messages to the status bar that expand when pulled down, and can launch an activity when clicked. The alarm manager allows triggering notifications at specific times in the future.
User Interface Design in Software Engineering SE15koolkampus
60 slides•17.5K views
The document discusses principles of user interface design including interaction styles, information presentation, user support, and evaluation. It covers topics such as direct manipulation, menu selection, command languages, using color and graphics effectively, designing helpful error messages and documentation, and evaluating interfaces against usability specifications. The goal is to provide user-centered interfaces that are logical, consistent, and help users recover from errors.
The document provides an overview of creating mobile apps without coding using ViziApps. It discusses the ViziApps workflow which allows visually designing apps without coding. The design process involves four main steps - designing the app interface, defining data handling using options like Google Docs spreadsheets, previewing the app, and publishing. It also covers basics of app design like defining goals and usability considerations for small screens.
This document provides an overview of UI and UX considerations for mobile developers using Material Design. It discusses key Material Design components like floating action buttons, cards, tabs, and toolbars. It also covers principles of interface design like focusing on the user, making the right things visible, showing proper feedback, being predictable, and being fault-tolerant. The document recommends using density-independent pixels, supporting different screen densities, and handling orientation changes properly. It emphasizes using animation and shadows to provide visual cues about objects' depth.
This lecture provide a detail concepts of user interface development design and evaluation. This lecture have complete guideline toward UI development. The interesting thing about this lecture is Software User Interface Design trends.
The Android architecture consists of 5 main sections: Applications, Application Framework, Android Runtime, Platform Libraries, and the Linux Kernel. The Applications layer includes pre-installed and third-party apps. The Application Framework provides common classes and services for app development. The Android Runtime contains Dalvik VM and core libraries that power apps. Platform Libraries offer media, graphics, and other support. The Linux Kernel manages drivers, memory, security and more to interface with device hardware.
Android is an open-source, Linux-based operating system designed for mobile devices. It was developed by Android Inc., which was acquired by Google in 2005. The Android platform uses Java for application development and includes components like activities, services, broadcast receivers and content providers. Activities have a lifecycle that developers must understand. While Android offers opportunities for app development, challenges include software and device fragmentation and security issues. Key references for Android development include the Android developer website and Wikipedia.
Android is an open source operating system used for mobile devices like smartphones and tablets. It is developed by Google and managed by the Open Handset Alliance. The Android manifest file contains important configuration settings for Android applications, including supported SDK versions, required permissions, application components and more. It determines how the application interacts with the operating system.
This document discusses Android app development. It describes Android as an open source, Linux-based OS used for mobile devices. It outlines Android's architecture including the Linux kernel, libraries, Android runtime, and application framework. It also discusses Android application components like activities, services, and content providers. The document concludes with describing an example app called "Learn Programming" intended to teach programming concepts.
The document discusses the AndroidManifest.xml file which defines the structure and metadata of an Android application. It includes nodes for application components and their interactions. It also specifies requirements, permissions, and configuration options. The manifest allows defining the application version, install location, minimum SDK, and supported screen sizes. It declares necessary permissions and hardware features. The document also covers handling runtime configuration changes and the Android application lifecycle.
The document provides tutorials for various user interface widgets in Android application development. It includes tutorials for date pickers, time pickers, spinners, buttons, text fields, checkboxes, radio buttons, toggle buttons, and rating bars. Each tutorial section describes how to add the widget to an app layout, populate it with data where applicable, and add click listeners or other logic to handle user interactions with the widget. The tutorials are intended to demonstrate how to correctly implement and use common UI elements in Android apps.
An Activity is an application component that provides a screen with which users can interact in order to do something, such as dial the phone, take a photo, send an email, or view a map.
Each activity is given a window in which to draw its user interface. The window typically fills the screen, but may be smaller than the screen and float on top of other windows.
An application usually consists of multiple activities that are loosely bound to each other. Typically, one activity in an application is specified as the "main" activity, which is presented to the user when launching the application for the first time. Each activity can then start another activity in order to perform different actions.
Each time a new activity starts, the previous activity is stopped, but the system preserves the activity in a stack .
When a new activity starts, it is pushed onto the back stack and takes user focus.
Human computer interaction -Design and software processN.Jagadish Kumar
20 slides•1.4K views
The document discusses the process of interactive design for human-computer interaction (HCI). It begins by defining design as achieving goals within constraints. It notes that goals for a wireless personal movie player may include young users wanting to watch and share movies on the go, while constraints could be withstanding rain or using existing video standards. The core of HCI design involves understanding users and technology through requirements analysis, prototyping and evaluating designs through iterations to achieve the best possible design within time and budget constraints. The process aims to incorporate user research and usability from the beginning of design through implementation.
The document discusses requirements analysis and modeling approaches. It covers:
1) The objectives and types of requirements models, including scenario-based, data, class-oriented, flow-oriented, and behavioral models.
2) Elements of analysis models like use cases, classes, attributes, operations, and relationships.
3) Approaches to requirements modeling like structured analysis, object-oriented analysis, and CRC modeling.
4) Concepts of data modeling including data objects, attributes, and relationships.
User interface (UI) for mobile applicationsAashish Uppal
33 slides•4.4K views
The User Interface (UI) is everything designed into an information device with which a human being may interact -- including display screen, keyboard, mouse, light pen, the appearance of a desktop, illuminated characters, help messages, and how an application program or a Web site invites interaction and responds to it.
Visit this link for more info:- http://aashish.livewithbrands.com/
The language processor performs tasks required to process a specified programming language such as translating and interpreting. It includes an editor to write and manage code, a compiler to check syntax and translate to machine code, an interpreter to check, translate and execute instructions without producing object code, and other tools. The program development cycle involves defining the problem, analyzing it, designing an algorithmic solution, coding the program, compiling and linking the code, loading the program for execution, testing it, and revising if needed.
This document provides an overview of the Android operating system, including its history, architecture, versions, features, advantages, and disadvantages. Android was founded in 2003 and was later acquired by Google in 2005. It uses an open source Linux kernel and is developed by the Open Handset Alliance. The architecture consists of four layers - the Linux kernel, native libraries, the Android runtime (Dalvik virtual machine), and applications. Key features include multi-tasking, a rich application ecosystem, and integration with Google services. Advantages are customization and openness, while disadvantages include inconsistent designs between apps and battery drain issues on some devices.
The document discusses various types of user interfaces in Android. It describes the view hierarchy in Android using ViewGroups and Views as the basic building blocks. It explains common layouts like LinearLayout, RelativeLayout, TableLayout, GridLayout and ListView that can be used to arrange views. Key classes involved include View, ViewGroup, and different view subclasses that serve as widgets. The document also compares Java and Android approaches to designing user interfaces.
The document discusses the basic components of an Android app. It explains that an Android app consists of components like activities, services, broadcast receivers, and content providers. Activities provide the main user interface and common ones include launching the app and navigating within it. The app manifest file defines these components. The document also covers activities and intents, explaining how activities are launched via explicit and implicit intents and how data can be passed between activities.
The document discusses the different building blocks of an Android application including activities, services, broadcast receivers, and content providers. It provides details on broadcast receivers, describing them as components that respond to system-wide broadcasts and application-initiated broadcasts. The document gives an example of using a broadcast receiver to capture the SMS receive event and launch an activity to display the SMS with an option to reply. It also discusses programmatically sending SMS from an application.
Creating the first app with android studioParinita03
37 slides•5.9K views
The document provides an overview of Android Studio, the integrated development environment for Android app development. It discusses what Android is, how Android Studio differs from Eclipse, and walks through creating a new project in Android Studio. The key steps covered are installing Android Studio, creating a new project, selecting project options like the application name and form factors, adding an initial activity, and running the app on an Android emulator.
This document discusses different types of notifications in Android, including toast notifications, status bar notifications, and alarm manager notifications. It provides code examples for creating each type. Toast notifications display temporary messages on screen without user interaction. Status bar notifications add icons and messages to the status bar that expand when pulled down, and can launch an activity when clicked. The alarm manager allows triggering notifications at specific times in the future.
User Interface Design in Software Engineering SE15koolkampus
60 slides•17.5K views
The document discusses principles of user interface design including interaction styles, information presentation, user support, and evaluation. It covers topics such as direct manipulation, menu selection, command languages, using color and graphics effectively, designing helpful error messages and documentation, and evaluating interfaces against usability specifications. The goal is to provide user-centered interfaces that are logical, consistent, and help users recover from errors.
The document provides an overview of creating mobile apps without coding using ViziApps. It discusses the ViziApps workflow which allows visually designing apps without coding. The design process involves four main steps - designing the app interface, defining data handling using options like Google Docs spreadsheets, previewing the app, and publishing. It also covers basics of app design like defining goals and usability considerations for small screens.
This document provides an overview of UI and UX considerations for mobile developers using Material Design. It discusses key Material Design components like floating action buttons, cards, tabs, and toolbars. It also covers principles of interface design like focusing on the user, making the right things visible, showing proper feedback, being predictable, and being fault-tolerant. The document recommends using density-independent pixels, supporting different screen densities, and handling orientation changes properly. It emphasizes using animation and shadows to provide visual cues about objects' depth.
Excellence in the Android User Experiencemobilegui
47 slides•4.5K views
The document discusses ways to provide an excellent Android user experience. It covers making a great first impression with the app icon, title and description. It also discusses designing for ease of use through clarity in information hierarchy and navigation patterns. The document provides tips on UI design and development, and introduces new prototyping and asset creation tools to help improve the app quality and continue impressing users.
Get the Jump on Mobilizing your Notes and Domino Applications Today! (JMP103...Paul Della-Nebbia
43 slides•486 views
This document provides an overview and agenda for a presentation on mobilizing Notes and Domino applications. The presentation will cover the mobile development landscape, differences between Upgrade Pack 1 and Extension Library, testing mobile apps, introducing mobile controls, displaying views and documents, converting a Notes app to mobile, and advanced mobile techniques. It also lists several mobile sessions occurring at the IBM Connect conference.
Seriously, you should start your mobile-related startup with an Android app, but there are many challenges that you need to fight to be competitive. First things first, you need to create a magical user experience solving a real problem. We will discuss why starting from Android could be the right strategy and how to use a lean approach to design a better user experience.
Designing Rich Mobile Apps in a Fragmented WorldWorklight
45 slides•810 views
User experience and design best practices for the development of high-quality and engaging cross-platform smartphone and tablet applications that meet users' expectations.
This new second edition of Mutual Mobile's essential Android design guidelines now incorporates Google's latest OS release made specifically for tablets, Honeycomb. This version of the guidelines introduces some of the OS's features such as Action Bars and UI elements like Fragments. This guide is a must-have for any designer exploring the mobile space and a big step froward for the Honeycomb app ecosystem.
For more, visit www.mutualmobile.com
Designing Windows 8 application - Microsoft Techdays 2013Markus Jönsson
56 slides•5.7K views
Presenting the design and UX paradigms when designing for Windows 8. The presentation is focused around the 5 design principles from the Microsoft design guidelines for Windows 8 applications.
The presentation was performed during the Microsoft TechDays 2013 in Helsinki, Finland by Markus Jönsson & Arturs Polis.
Connect 2014 AD209 - Making Your Development Team More Productive With IBM Do...marjoramg
55 slides•11K views
The document discusses using IBM Domino Designer in a headless mode to automate building Notes applications from source code. Headless Designer allows running Designer from the command line to produce NSF databases without a graphical user interface. This enables automatically building applications on a schedule by executing Designer scripts from a task scheduler. The document outlines using either single commands or command files to control headless builds of multiple applications with dependencies.
Web UI Design Patterns and best-practices guide from http://www.uxpin.com -- the best online wireframing, UX & product management suite available anywhere.
This document discusses various user interface design patterns seen on popular websites. It begins by defining UI design patterns and how they should be used to solve common user problems rather than just copied. It then covers patterns related to responsive design for multiple devices, touch screen interactions, and various ways to get user input through forms, tagging, flagging content, and conversational interfaces.
This document provides information and best practices for mobile design. It discusses Gilt, a flash sales company that saw 40% of revenue from mobile in 2013. It also outlines processes for UX design, including establishing requirements, creating mockups, testing, and iterating. Design tips are provided like organizing files and being pixel precise. Patterns and resources for both iOS and Android are referenced.
This document provides an overview of usability design principles for user interfaces. It discusses concepts like the IBM Iceberg Model which breaks down UI elements into visual, interaction, and user model components. It also discusses the usability process involving concept, strategy, solution, innovation and iteration. Key principles discussed include understanding human biases, simplifying tasks, making elements visible, standardizing mappings, allowing for errors and iterating designs. Resources on visual prototyping, UI patterns and the universal principles of design are also referenced.
The document discusses usability engineering and designing user interfaces for humans. It covers several key points:
1) A user interface is the point of interaction between a user and a system, including both software and non-software elements like documentation.
2) Humans have visual, motor, and cognitive limits that should be considered in interface design. Formats and layouts should aid scanning, and memory loads and decision-making tasks should be managed.
3) Usability involves creating intuitive, learnable and satisfying interfaces so that users can efficiently accomplish their goals with minimal errors.
Jmp103-Get the Jump on Mobilizing Your Notes and Domino Applications Today!Howard Greenberg
43 slides•1.6K views
This document provides an overview and agenda for a training session on developing mobile applications using XPages. The training will cover understanding the mobile development landscape, testing mobile apps, using mobile controls in XPages, displaying views and documents, and converting existing Notes apps to mobile. It also briefly discusses IBM Notes and Domino 9 enhancements for mobile development.
This document discusses graphical user interfaces (GUIs). It covers the basic components of GUIs like windows, menus, icons, pointers, and desktops. It also compares GUIs to command line interfaces and discusses interactive input methods. The document outlines principles for good GUI design such as consistency, feedback, and transparency. It provides examples of GUI programming code and discusses standards for computer graphics software interfaces.
EntwicklerCamp 2014 - Domino Designer : Tips, Tricks and Enhancements for Max...marjoramg
56 slides•1.1K views
Come on this whirlwind tour of Designer features, new and old, that will maximise your productivity. You will see a new Wizard that makes developing Domino mobile apps a breeze, and you will learn how to extend Designer with your very own "Wizardry". Finally, you will learn how to make Designer work for you when you're not IN work with the all new Headless Designer.
This document discusses user-centered design and low-fidelity prototyping techniques. It explains that user-centered design is based on understanding users' needs and involving users throughout the design process. Low-fidelity prototyping allows designers to get early feedback through paper sketches and simulations before significant development work. Examples are provided of paper prototyping techniques like storyboards and card sorting. Other low-fi techniques discussed include paper prototypes, Wizard of Oz testing, and electronic sketching tools like DENIM and SILK.
Android training in cochin android training in kochi android training in kera...zybotechsolutions
7 slides•351 views
This 5-day training course covers developing Android apps, including creating activities and fragments, designing user interfaces, dealing with data through content providers and SQLite, using services, hardware capabilities and communication features, and deploying apps. The course teaches coding best practices and common design patterns through lectures and practical sessions building apps that utilize GPS, web services, and more. Differences in developing for Android tablets versus phones are also examined.
TrustArc Webinar: Strategies for Future-Proofing Privacy for HealthcareTrustArc
16 slides•171 views
With increasing attention to healthcare privacy and enforcement actions proposed with the HIPPA Privacy Rules Changes planned for 2025, healthcare leaders must understand how to grow and maintain privacy programs effectively and have insights into their privacy methods.
Indeed, the healthcare industry faces numerous new challenges, including the rapid adoption of virtual health and other digital innovations, consumers’ increasing involvement in care decision-making, and the push for interoperable data and data analytics. How can the industry adapt?
Join our panel on this webinar as we explore the privacy risks and challenges the healthcare industry will likely encounter in 2025 and how healthcare organizations can use privacy as a differentiating factor.
This webinar will review:
- Current benchmarks of privacy management maturity in healthcare organizations
- Upcoming data privacy vulnerabilities and opportunities resulting from healthcare’s digital transformation efforts
- How healthcare companies can differentiate themselves with their privacy program
In this Security Policies in MuleSoft meetup, we’ll dive into the different security mechanisms available to protect your APIs. We’ll cover out-of-the-box policies, custom policy development, OAuth 2.0 integration, API Gateway security, and best practices for securing MuleSoft APIs. Whether you're new to MuleSoft or an experienced developer, this session will provide practical insights and live demonstrations to enhance your API security strategy. Don’t miss out on this opportunity to level up your MuleSoft security expertise!
Leveraging Knowledge Graphs for RAG: A Smarter Approach to Contextual AI Appl...All Things Open
28 slides•25 views
Presented at All Things Open AI 2025
Presented by David vonThenen - DigitalOcean
Title: Leveraging Knowledge Graphs for RAG: A Smarter Approach to Contextual AI Applications
Abstract: In the ever-evolving field of AI, retrieval-augmented generation (RAG) systems have become critical for delivering high-quality, contextually relevant answers in applications powered by large language models (LLMs). While vector databases have traditionally dominated RAG applications, graph databases, specifically knowledge graphs, offer a transformative approach to contextual AI that’s often overlooked. This approach provides unique advantages for applications requiring deep insights, intelligent search, and reasoning over both structured and unstructured sources, making it ideal for complex business scenarios.
Attendees will leave with an understanding of how to build a RAG system using a graph database and practical skills for data querying and insights retrieval. By comparing graph and vector database approaches, we’ll highlight when and why graph databases may offer superior benefits for managing complex data relationships. The session will provide concrete examples and advanced techniques, empowering participants to incorporate knowledge graphs into their AI systems for better data-driven outcomes and improved LLM performance. This discussion will conclude with a live demo showcasing key techniques and insights covered in this talk.
Find more info about All Things Open:
On the web: https://www.allthingsopen.org/
Twitter: https://twitter.com/AllThingsOpen
LinkedIn: https://www.linkedin.com/company/all-things-open/
Instagram: https://www.instagram.com/allthingsopen/
Facebook: https://www.facebook.com/AllThingsOpen
Mastodon: https://mastodon.social/@allthingsopen
Threads: https://www.threads.net/@allthingsopen
Bluesky: https://bsky.app/profile/allthingsopen.bsky.social
2025 conference: https://2025.allthingsopen.org/
Making GenAI Work: A structured approach to implementationJeffrey Funk
3 slides•28 views
Richard Self and I present a structured approach to implementing generative AI in your organization, a #technology that sparked the addition of more than ten trillion dollars to market capitalisations of Magnificent Seven (Apple, Amazon, Google, Microsoft, Meta, Tesla, and Nvidia) since January 2023.
Companies must experiment with AI to see if particular use cases can work because AI is not like traditional software that does the same thing over and over again. As Princeton University’s Arvind Narayanan says: “It’s more like creative, but unreliable, interns that must be managed in order to improve processes.”
The Death of the Browser - Rachel-Lee Nabors, AgentQLAll Things Open
36 slides•53 views
Presented at All Things Open AI 2025
Presented by Rachel-Lee Nabors - AgentQL
Title: The Death of the Browser
Abstract: In ten years, Internet Browsers may be a nostalgic memory. As enterprises face mounting API costs and integration headaches, a new paradigm is emerging. The internet's evolution from an open highway into a maze of walled gardens and monetized APIs has created significant challenges for businesses—but it has also set the stage for accessing and organizing the world’s information.
This lightning talk traces our journey from the invention of the browser to the arms race of scraping for data and access to it to the dawn of AI agents, showing how the challenges of today opened the door to tomorrow. See how technologies refined by the web scraping community are combining with large language models to create practical alternatives to costly API integrations.
From the rise of platform monopolies to the emergence of AI agents, this timeline-based exploration will help you understand where we've been, where we are, and where we're heading. Join us for a glimpse of how AI agents are enabling a return to the era of free information with the web as the API.
Find more info about All Things Open:
On the web: https://www.allthingsopen.org/
Twitter: https://twitter.com/AllThingsOpen
LinkedIn: https://www.linkedin.com/company/all-things-open/
Instagram: https://www.instagram.com/allthingsopen/
Facebook: https://www.facebook.com/AllThingsOpen
Mastodon: https://mastodon.social/@allthingsopen
Threads: https://www.threads.net/@allthingsopen
Bluesky: https://bsky.app/profile/allthingsopen.bsky.social
2025 conference: https://2025.allthingsopen.org/
Columbia Weather Systems offers professional weather stations in basically three configurations for industry and government agencies worldwide: Fixed-Base or Fixed-Mount Weather Stations, Portable Weather Stations, and Vehicle-Mounted Weather Stations.
Models include all-in-one sensor configurations as well as modular environmental monitoring systems. Real-time displays include hardware console, WeatherMaster™ Software, and a Weather MicroServer™ with industrial protocols, web and app monitoring options.
Innovative Weather Monitoring: Trusted by industry and government agencies worldwide. Professional, easy-to-use monitoring options. Customized sensor configurations. One-year warranty with personal technical support. Proven reliability, innovation, and brand recognition for over 45 years.
Real World RAG: 5 common issues encountered when building Real World Applicat...walterheck3
12 slides•107 views
A deck explaining 5 of the bigger issues encountered when building a real-world RAG application like lorelai.app.
This deck was used for a presentation by Walter Heck during a DEMAND event.
"This PowerPoint presentation provides an in-depth overview of cloud computing, covering its fundamental concepts, service models (IaaS, PaaS, SaaS), deployment models (Public, Private, Hybrid, and Community Cloud), benefits, challenges, and real-world applications. It also highlights key cloud providers and emerging trends in cloud technology. Ideal for students, professionals, and anyone interested in understanding the future of cloud computing."
Women in Automation: Career Development & Leadership in AutomationUiPathCommunity
10 slides•153 views
The month of March is a month when we focus on the women in our community: their expertise and their achievements. But also their potential for guidance and mentorship as we look to find role models and help our entire community reach its maximum potential, in a gender diverse and inclusive environment.
Join us on March 19 for a first hand story on starting an automation career and leadership orientation as a woman expert in the automation field.
Agenda:
Choosing a career in automation as a woman, despite having a strong background in core software development
How a strong background in core development can be leveraged to build a career in automation/digital transformation
Choosing a technical role in automation rather than non-technical positions as a woman
Leading teams as a woman in Turkey’s tech industry
How professionals from fields other than computer engineering (both STEM and non-STEM) can transition into automation careers
Mentoring professionals from different fields in their automation careers
We are honored to have with us one of best women in automation advocates and professionals in Turkey:
👩🏫 Kardelen Cihangir, Technical Team Lead @VBM Turkey.
❓ If you have any questions or feedback, please refer to the "Women in Automation 2025" dedicated Forum thread. You can find there extra details and updates.
Think Like and Architect Series: Session 1 of 9 Declarative DesignWalter Spinrad
20 slides•104 views
1st of 9 in a series sharing my thoughts on what it takes to be an architect in the Salesforce ecosystem. I will be sharing from experience as a Salesforce CTA in the ecosystem for 17 years.
Graphs & GraphRAG - Essential Ingredients for GenAINeo4j
42 slides•71 views
Knowledge graphs are emerging as useful and often necessary for bringing Enterprise GenAI projects from PoC into production. They make GenAI more dependable, transparent and secure across a wide variety of use cases. They are also helpful in GenAI application development: providing a human-navigable view of relevant knowledge that can be queried and visualised.
This talk will share up-to-date learnings from the evolving field of knowledge graphs; why more & more organisations are using knowledge graphs to achieve GenAI successes; and practical definitions, tools, and tips for getting started.
[NYC Scrum] 4 bad ideas about productivity... and what Agilists should do ins...Jason Yip
55 slides•151 views
High interest rates and soft markets means requests to improve productivity have become much more common. This should actually be an advantage for Agile, Lean practitioners as principles and practices were always designed to do more with less.
It requires adjusting how you think about and talk about things AND it requires dropping well-meaning, but bad ideas that have popped up in our community.
The Best of Both Worlds: Hybrid Clustering with Delta Lakecarlyakerly1
20 slides•93 views
The Best of Both Worlds: Hybrid Clustering with Delta Lake
This deck walks you through best practices, real-world use cases, and hybrid approaches to help you maximize performance while keeping your creative freedom intact.
Video of full session: https://www.youtube.com/watch?v=0Gbq3B1FI-8
2. Why should I care about UI?
Better UI
Perceived quality + polish
Better ratings
Better app ranking
More installs/purchases
2
3. Agenda – Android UI design tips
1. Do’s and don’ts
2. Design philosophy and considerations
3. UI framework features you
should definitely be using
4. New UI design patterns
5. Icons and guidelines
3
5. DON’T simply port DON’T create rigid,
your UI from other absolute-positioned
platforms layouts
– Users should
feel right at home DON’T use px units,
with your app use dp (or sp for text)
on their device
– Balance your brand DON’T use small font
and platform look sizes
DON’T overuse
modal progress &
confirmation dialogs
5
6. DO create versions of DO support D-pad &
all resources for high trackball navigation
density screens
DO properly manage
DO make large, the activity stack
obvious tap targets
(buttons, list items) DO properly handle
orientation changes
DO follow Android
icon guidelines DO use theme/style,
dimension, color
DO use proper resources to reduce
margins and padding redundancy
6
7. DO work with visual and
interaction designer(s)
7
9. Android design philosophy
Clear vs. “simple”
Content vs. chrome
Consistent yet engaging
– Elegant variation
Enhanced by the cloud
– Maintain user’s context
across desktop and mobile
9
10. Principles of good interface design*
1. Focus on the user
2. Make the right things visible
3. Show proper feedback
4. Be predictable
5. Be fault-tolerant
* Some material borrowed from Donald Norman’s The Design of Everyday Things 10
11. 1. Focus on the user
Know your users
– Age, skill level, culture, disabilities, etc.
– What they want to do with your app
– What kinds of devices they’ll be using
– Where/when/how they’ll be using their devices
Design with a ‘user-first’ mentality
– Users are generally task-driven
Test on real users, early and often
11
12. 2. Make the right things visible
The most common operations should be
immediately visible and available
Secondary functionality
can be reserved for the
MENU button
12
13. 3. Show proper feedback
Have at least 4 states (<selector>) for
all interactive UI elements:
default disabled focused pressed
Make sure the effects of an action are
clear and visible
Show adequate yet unobtrusive
progress indicators 13
14. 4. Be predictable
Do what the user expects
– Properly interact with the activity stack
– Show information and actions users expects to see
(requires testing or observation)
Use proper affordances
– If something is clickable, make sure it looks
clickable!
14
16. 5. Be fault tolerant
Constrain possible operations to only
those that make sense
– Disable UI elements when appropriate
Limit the number of irreversible actions
Prefer ‘undo’ to confirmation dialogs
– In fact, use as few modal dialogs as possible.
They’re obtrusive.
16
17. “If an error is possible,
someone will make it.”
– Donald Norman, author,
The Design of Everyday Things
17
19. Design considerations
Awareness about the ways in which
devices can vary is very important
Read through the CDD to learn
about possible device UI variations
– http://source.android.com/compatibility
Screen size & density breakdown
– http://developer.android.com/resources/
dashboard/screens.html
19
29. New UI design patterns
Borrowed from the
Android UI design patterns
talk at Google I/O 2010
http://code.google.com/events/io/2010/sessions/
android-ui-design-patterns.html
29
30. New UI design patterns
Dashboard
Action Bar
Quick Actions
30
31. New UI design patterns
Dashboard
Action Bar
Quick Actions
31
32. New UI design patterns
Dashboard
Action Bar
Quick Actions
32
33. New UI design patterns
Dashboard
Action Bar
Quick Actions
33
37. Action Bar – Recommendations
Bring key, app-wide actions onscreen
Help to convey a sense of place
Use consistently within your app
Provide ‘home’ mechanism – logo or
dedicated button
DON’T use for contextual actions
37
43. Copyrights and Trademarks
Android, Google are registered
trademarks of Google Inc.
All other trademarks and copyrights are
the property of their respective owners.
43