Presented by Stephanie Rieger at Breaking Development in Dallas, April 11 2011 and Mobilism in Amsterdam, May 12, 2011.
Context is often cited as the single most important factor in design for the mobile medium. Mobile devices are of course 'mobile', but they are also small, always on, always with us, and can instantly connect us to the people we love. Mobile services must therefore be simple, social, and well-focussed--enabling us to quickly get things done on even the smallest screens.
This is all well and good, but mobile devices have changed. They may be mobile, but many have already stopped being 'phones'—nor do they resemble what we traditionally think of as computers. This presentation will explore how our use, and perception of mobile devices is changing, and how these changes may impact how we should design for them going forward.
Fluorescence Angiography in Ophthalmology.pdfMohammad Bawtag
223 slides•151 views
This document provides an overview of a new atlas on fluorescence angiography in ophthalmology authored by Professors Stefan Dithmar and Frank G. Holz. It discusses improvements in fluorescence angiography technologies, particularly the use of confocal laser scanning, which allows for digital, real-time fluorescein and indocyanine green angiography. The atlas presents pathological characteristics and clinical signs of macular, retinal, and choroidal diseases seen on angiography that are important for diagnosis and management. It provides excellent visualization of ophthalmic disorders relevant to clinical practice through high-quality angiography images and case examples. The atlas serves as a valuable resource for physicians for teaching and clinical use.
The document outlines an agenda for a talk on fostering creativity within processes. It begins with the speaker's experience starting as the second project manager at Huge, where they had to quickly learn skills like wireframing. It then discusses how Huge's process has evolved from a very flexible approach to balancing structure with adapting to each project's needs. Ten tips are provided for fostering creativity within processes, such as embracing critique and rework, being fearless, and understanding your impact.
The document discusses the increasing mental stress among youth and proposes solutions. It begins by outlining the problem - rising rates of mental stress, anxiety, and suicide among 15-30 year olds. Next, it discusses potential causes like unemployment and presents insights from research interviews with youth. Several solution ideas are then proposed, including an "Appli Mentally" app that allows anonymous meetings between users to share experiences. It would include features like tracking mental health over time, exercise guides, and donations. The document concludes by noting the solution was not tested but feedback suggests it could effectively address the challenge of mental stress.
This document presents a case study of a 18-year-old male patient diagnosed with optic disc melanocytoma in his right eye. The patient reported blurry vision and seeing a black spot in his right eye for 7 days. Examination revealed a pigmented, dark elevated lesion over the optic disc in the right eye. Investigations including color fundus photography, OCT angiogram, and B-scan confirmed the diagnosis of optic disc melanocytoma with macular edema. The patient was treated with oral steroids and proton pump inhibitors. Follow up imaging after 1 month of treatment showed resolution of the macular edema and improvement in vision. Optic disc melanocytoma is a rare, benign pigmented tumor that can cause visual
O documento discute 4 conceitos para a nova dinâmica da informação: 1) Escassez se transformou em abundância com a revolução digital, 2) O tempo livre das pessoas é o bem mais valioso, 3) As redes sociais são o principal filtro de informação, e 4) Deve-se criar conteúdo incrível para ser compartilhado.
O documento apresenta os resultados de uma pesquisa sobre o perfil e comportamento dos usuários brasileiros do Twitter. De acordo com a pesquisa, o usuário padrão é homem entre 21-30 anos, solteiro, morador de São Paulo ou Rio de Janeiro, estudante ou graduado universitário. Ele costuma usar diversas redes sociais e passa cerca de 50 horas por semana online, onde compartilha notícias, opiniões e discussões.
Social Media Marketing for SEO + LinksRand Fishkin
40 slides•34.9K views
Rand Fishkin discusses 5 major ways that social media can contribute to SEO and inbound marketing. These include discovering the right content to create, sharing content with an audience likely to spread it, building relationships with influencers, acquiring direct links and citations, and conducting indirect brand building. Fishkin provides many specific tips under each category such as finding content inspiration on Q&A sites, using tools like FollowerWonk to find influencers, and sharing content across multiple social profiles and sites.
This isn't the holy grail; but rather a road-tested 'cheat sheet‘ for quick wins on your Facebook page
We're interested in your tips also so we can do a Volume 2.
For an overview on Soap's social offering visit
http://www.soapcreative.com/social/
Coke's 'fans first' approach in social communitiesiStrategy
38 slides•57.2K views
A presentation by Michael Donnelly,
Group Director of Worldwide Interactive Marketing for Coca-Cola, created for the iStrategy2010 conference. @MichaelDonnelly
This presentation outlines Coke's 'fans first' approach in social communities.
The web was first conceived 25 years ago, by an Englishman. Fifteen years later, as the first crop of dot.coms were going bust, close to 60% of its users (and all Alexa "top 20" sites) came from developed nations. Fast forward to today, and the picture is strikingly different. Almost half the Alexa "top 20" now comes from emerging economies. Economies where close to 3 billion people have yet to use the web, but thanks to mobile--won't have to wait much longer to discover it. This presentation will introduce you to fascinating and innovative services that are re-shaping the web to serve the consumers of tomorrow. Driven by mobile, the power of personal relationships, and the breakneck pace of globalisation, these services provide a glimpse into the business models, opportunities and challenges we will face, when growing a truly global web.
This document is a presentation about designing effective PowerPoint slides. It provides tips over several slides on how to design slides with a killer title and opening slide, use of color schemes and images, getting the text right, using the principles of contrast, repetition, alignment and proximity (CRAP), incorporating video, sharing the presentation online, and recapping the key tips. The presentation emphasizes the importance of visual design over text-heavy slides and using techniques like strong images and video to engage the audience in a way words alone cannot. It provides examples throughout to illustrate its tips.
Influencing Business using a Wall of KnowledgeHeidi Munc
78 slides•38.9K views
Large corporations today typically understand that a user experience practice is necessary to obtain insights about users needs, wants and desires. But what is the best way to communicate those insights in order to influence the project direction?
Learn how Nationwide uses their Wall of Knowledge to illustrate current design problems, the problem's impact to the user, and suggest possible solutions in a way that influences the way business teams think about the project.
The process of creating a Wall of Knowledge invites discussion, getting stakeholders to come together and move around a physical space. It organizes large amounts of data in an easily digestible way, and encourages business partners to approach the problem from a different perspective.
Creating a Wall of Knowledge invites collaboration and debate. The end result is a communally created story, agreed upon by all of the stakeholders, that clearly illustrates the project's next steps.
The document discusses several predictions from experts over the past decade about the growth of the mobile advertising market. It notes that while growth has been slow, mobile technology and user behaviors are rapidly changing in ways that could accelerate growth. New techniques like location-based and preference-based advertising may help boost user acceptance and engagement with mobile ads if they provide value. Carriers and advertisers stand to significantly benefit from a successful mobile advertising business.
This document discusses how data mining techniques used by web companies could help solve problems in cities. It provides examples of using travel data from Oyster cards and mobile phones to perform clustering, regression, ranking, and classification. Clustering can group travelers by behavior, regression can predict travel times, ranking can order station alerts by relevance, and classification can recommend the cheapest tickets based on travel habits. The goal is to personalize services for smarter, more efficient cities.
Active Merchant is a Ruby library that allows developers to easily integrate payment processing into their applications. It supports many popular offsite and direct payment gateways. The library was created by the founders of Shopify to handle payments for their e-commerce platform. Active Merchant abstracts away differences between gateways so developers can switch processors easily. It provides a simple API to authorize credit cards, handle refunds and other common payment tasks.
Millions of sellers and buyers utilize PayPal Express Checkout. Why? Find out in this session. Plus, learn how to integrate Express Checkout to lift sales. We'll cover the basics of the various checkout components, how to customize the flow, and give an overview of the advanced features, such as recurring payments, fraud management, and Instant Update API.
Real-world Responsive Design @ Breaking Development 2011Stephen Hay
77 slides•5.5K views
A presentation I gave at Breaking Development 2011 (which was an updated and modified version of the presentation I gave at Fronteers 2010). In this talk I touched on the new Flexbox draft and CSS3 Grid Layout. Interestingly enough, while I was presenting, Microsoft announced IE10, which includes support for both specs (as well as multicolumn layout).
El documento describe las Apps de Office y cómo extienden la funcionalidad de Office a través de HTML y JavaScript. Las Apps pueden ejecutarse en múltiples plataformas como la web, escritorio y dispositivos móviles. Se desarrollan utilizando tecnologías web estándar como CSS, HTML y JavaScript para proporcionar una experiencia segura y compatible en varios dispositivos.
New sensor based Web Standards developments have punched a hole in the web that is letting the real world leak into the browser. The getUserMedia API now lets us access cameras and microphones and JSARToolkit and javascript based Natural Feature Tracking like the examples from ICG Graz University have shown that browsers can now be taught to perceive the world around them. Combine this with the <canvas> and WebGL and you have a real working model for a Web Standards based Augmented Reality.
On top of this we also have OGCs Sensor Web Enablement and new developments like the Sensor API and the rapid spread of networked sensors and wireless Arduino-ised devices. Massively distributed dynamic immersive visualisation is now the new structural form for the modern web.
The document discusses mobile trends and how businesses can develop mobile strategies. It notes that over 1.7 billion people use internet on PCs while over 4.1 billion use mobile phones. Further, over 1 million iPhones have been sold in Australia in less than 2 years and iPhone users frequently upgrade the operating system. The document suggests that the key difference mobile brings is context, contact and community and asks how these mobile trends impact a business' model and value chain. It recommends that a mobile strategy focus on context, contact and community.
e is for everywhere - Interactive Mobile Web PresentationRob Manson
48 slides•945 views
This presentation at Web Directions South 2007 captures the screens from an interactive poll held during the presentation. 67 people in the audience joined in and a dynamic profile of their phones, browsers, operating system and network providers is also include. A more involved analysis of the results will be available soon...
This document discusses emerging technologies and how they are blurring the lines between the digital and physical worlds. It explores concepts like smart connected objects, Internet of Things, and how the web can better integrate with native apps and experiences. The document advocates for a more seamless experience where the web enhances and complements other technologies instead of trying to replace them.
Adaptation: Why responsive design actually begins on the serveryiibu
145 slides•29.1K views
The document discusses how responsive design begins on the server by adapting to different devices. It notes that as more devices have become capable of accessing the web, including lower-cost smartphones and basic phones, the definition of what constitutes a "smartphone" has expanded. It argues that while there is diversity in mobile devices, many lower-end devices still provide web access and basic smartphone functionality at an affordable price for many users.
Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
The document discusses LinkedIn's adoption of the Dust templating language in 2011. Some key points:
- LinkedIn needed a unified view layer as different teams were using different templating technologies like JSP, GSP, ERB.
- They evaluated 26 templating options and selected Dust as it best met their criteria like performance, i18n support, and being logic-less.
- Dust templates are compiled to JavaScript for client-side rendering and to Java for server-side rendering (SSR) through Google's V8 engine, allowing templates to work on both client and server.
- SSR addresses challenges like SEO, supporting clients without JavaScript, and i18n by rendering
The document discusses how the context in which mobile devices are used has become increasingly complex and unpredictable. Guidelines from a few years ago around mobile design being context-driven are now outdated, as mobile and Internet-connected devices have proliferated and their uses have diversified. Over 5 billion people now own mobile devices, which for many are their primary or only means of Internet access. This shift has dramatically changed user behavior and expectations.
The document discusses how the context in which mobile devices are used has become increasingly complex and unpredictable. Guidelines from a few years ago around mobile design being focused on quick tasks and limited attention are no longer reliable given that mobile interactions now occur in many contexts. The rise of affordable smartphones and proliferation of connected devices means that for many people around the world, a mobile device may be their only access to the internet. This is dramatically impacting user behavior and expectations.
This isn't the holy grail; but rather a road-tested 'cheat sheet‘ for quick wins on your Facebook page
We're interested in your tips also so we can do a Volume 2.
For an overview on Soap's social offering visit
http://www.soapcreative.com/social/
Coke's 'fans first' approach in social communitiesiStrategy
38 slides•57.2K views
A presentation by Michael Donnelly,
Group Director of Worldwide Interactive Marketing for Coca-Cola, created for the iStrategy2010 conference. @MichaelDonnelly
This presentation outlines Coke's 'fans first' approach in social communities.
The web was first conceived 25 years ago, by an Englishman. Fifteen years later, as the first crop of dot.coms were going bust, close to 60% of its users (and all Alexa "top 20" sites) came from developed nations. Fast forward to today, and the picture is strikingly different. Almost half the Alexa "top 20" now comes from emerging economies. Economies where close to 3 billion people have yet to use the web, but thanks to mobile--won't have to wait much longer to discover it. This presentation will introduce you to fascinating and innovative services that are re-shaping the web to serve the consumers of tomorrow. Driven by mobile, the power of personal relationships, and the breakneck pace of globalisation, these services provide a glimpse into the business models, opportunities and challenges we will face, when growing a truly global web.
This document is a presentation about designing effective PowerPoint slides. It provides tips over several slides on how to design slides with a killer title and opening slide, use of color schemes and images, getting the text right, using the principles of contrast, repetition, alignment and proximity (CRAP), incorporating video, sharing the presentation online, and recapping the key tips. The presentation emphasizes the importance of visual design over text-heavy slides and using techniques like strong images and video to engage the audience in a way words alone cannot. It provides examples throughout to illustrate its tips.
Influencing Business using a Wall of KnowledgeHeidi Munc
78 slides•38.9K views
Large corporations today typically understand that a user experience practice is necessary to obtain insights about users needs, wants and desires. But what is the best way to communicate those insights in order to influence the project direction?
Learn how Nationwide uses their Wall of Knowledge to illustrate current design problems, the problem's impact to the user, and suggest possible solutions in a way that influences the way business teams think about the project.
The process of creating a Wall of Knowledge invites discussion, getting stakeholders to come together and move around a physical space. It organizes large amounts of data in an easily digestible way, and encourages business partners to approach the problem from a different perspective.
Creating a Wall of Knowledge invites collaboration and debate. The end result is a communally created story, agreed upon by all of the stakeholders, that clearly illustrates the project's next steps.
The document discusses several predictions from experts over the past decade about the growth of the mobile advertising market. It notes that while growth has been slow, mobile technology and user behaviors are rapidly changing in ways that could accelerate growth. New techniques like location-based and preference-based advertising may help boost user acceptance and engagement with mobile ads if they provide value. Carriers and advertisers stand to significantly benefit from a successful mobile advertising business.
This document discusses how data mining techniques used by web companies could help solve problems in cities. It provides examples of using travel data from Oyster cards and mobile phones to perform clustering, regression, ranking, and classification. Clustering can group travelers by behavior, regression can predict travel times, ranking can order station alerts by relevance, and classification can recommend the cheapest tickets based on travel habits. The goal is to personalize services for smarter, more efficient cities.
Active Merchant is a Ruby library that allows developers to easily integrate payment processing into their applications. It supports many popular offsite and direct payment gateways. The library was created by the founders of Shopify to handle payments for their e-commerce platform. Active Merchant abstracts away differences between gateways so developers can switch processors easily. It provides a simple API to authorize credit cards, handle refunds and other common payment tasks.
Millions of sellers and buyers utilize PayPal Express Checkout. Why? Find out in this session. Plus, learn how to integrate Express Checkout to lift sales. We'll cover the basics of the various checkout components, how to customize the flow, and give an overview of the advanced features, such as recurring payments, fraud management, and Instant Update API.
Real-world Responsive Design @ Breaking Development 2011Stephen Hay
77 slides•5.5K views
A presentation I gave at Breaking Development 2011 (which was an updated and modified version of the presentation I gave at Fronteers 2010). In this talk I touched on the new Flexbox draft and CSS3 Grid Layout. Interestingly enough, while I was presenting, Microsoft announced IE10, which includes support for both specs (as well as multicolumn layout).
El documento describe las Apps de Office y cómo extienden la funcionalidad de Office a través de HTML y JavaScript. Las Apps pueden ejecutarse en múltiples plataformas como la web, escritorio y dispositivos móviles. Se desarrollan utilizando tecnologías web estándar como CSS, HTML y JavaScript para proporcionar una experiencia segura y compatible en varios dispositivos.
New sensor based Web Standards developments have punched a hole in the web that is letting the real world leak into the browser. The getUserMedia API now lets us access cameras and microphones and JSARToolkit and javascript based Natural Feature Tracking like the examples from ICG Graz University have shown that browsers can now be taught to perceive the world around them. Combine this with the <canvas> and WebGL and you have a real working model for a Web Standards based Augmented Reality.
On top of this we also have OGCs Sensor Web Enablement and new developments like the Sensor API and the rapid spread of networked sensors and wireless Arduino-ised devices. Massively distributed dynamic immersive visualisation is now the new structural form for the modern web.
The document discusses mobile trends and how businesses can develop mobile strategies. It notes that over 1.7 billion people use internet on PCs while over 4.1 billion use mobile phones. Further, over 1 million iPhones have been sold in Australia in less than 2 years and iPhone users frequently upgrade the operating system. The document suggests that the key difference mobile brings is context, contact and community and asks how these mobile trends impact a business' model and value chain. It recommends that a mobile strategy focus on context, contact and community.
e is for everywhere - Interactive Mobile Web PresentationRob Manson
48 slides•945 views
This presentation at Web Directions South 2007 captures the screens from an interactive poll held during the presentation. 67 people in the audience joined in and a dynamic profile of their phones, browsers, operating system and network providers is also include. A more involved analysis of the results will be available soon...
This document discusses emerging technologies and how they are blurring the lines between the digital and physical worlds. It explores concepts like smart connected objects, Internet of Things, and how the web can better integrate with native apps and experiences. The document advocates for a more seamless experience where the web enhances and complements other technologies instead of trying to replace them.
Adaptation: Why responsive design actually begins on the serveryiibu
145 slides•29.1K views
The document discusses how responsive design begins on the server by adapting to different devices. It notes that as more devices have become capable of accessing the web, including lower-cost smartphones and basic phones, the definition of what constitutes a "smartphone" has expanded. It argues that while there is diversity in mobile devices, many lower-end devices still provide web access and basic smartphone functionality at an affordable price for many users.
Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
The document discusses LinkedIn's adoption of the Dust templating language in 2011. Some key points:
- LinkedIn needed a unified view layer as different teams were using different templating technologies like JSP, GSP, ERB.
- They evaluated 26 templating options and selected Dust as it best met their criteria like performance, i18n support, and being logic-less.
- Dust templates are compiled to JavaScript for client-side rendering and to Java for server-side rendering (SSR) through Google's V8 engine, allowing templates to work on both client and server.
- SSR addresses challenges like SEO, supporting clients without JavaScript, and i18n by rendering
The document discusses how the context in which mobile devices are used has become increasingly complex and unpredictable. Guidelines from a few years ago around mobile design being context-driven are now outdated, as mobile and Internet-connected devices have proliferated and their uses have diversified. Over 5 billion people now own mobile devices, which for many are their primary or only means of Internet access. This shift has dramatically changed user behavior and expectations.
The document discusses how the context in which mobile devices are used has become increasingly complex and unpredictable. Guidelines from a few years ago around mobile design being focused on quick tasks and limited attention are no longer reliable given that mobile interactions now occur in many contexts. The rise of affordable smartphones and proliferation of connected devices means that for many people around the world, a mobile device may be their only access to the internet. This is dramatically impacting user behavior and expectations.
The document discusses how technology is increasingly woven into everyday life and the physical world. It describes several new technologies like smart connected objects, self-driving cars that collect data, smart forks that track eating habits and communicate with apps. It argues that the web needs to embrace these new technologies and find ways to connect physical systems to provide more seamless experiences, rather than trying to compete with native apps. The future may involve the web enabling discovery of physical objects and powering connections between various systems and technologies.
The document discusses how responsive design begins on the server by adapting to different devices. It notes that as more devices have become capable of accessing the web, including lower-cost smartphones and basic phones, the definition of what constitutes a "smartphone" has expanded. It argues that while there is diversity in mobile devices, many lower-end devices still provide web access and basic smartphone functionality at an affordable price for many users.
This document discusses improving mobile user experiences. It notes that mobile is the primary way people access the internet in some countries. Constraints on mobile like form factor and battery life must be considered. Simple interfaces work best for mobile. Native apps have advantages over mobile web, but the line is blurring. Windows Mobile was replaced by Windows Phone 7 which improved the user experience. The document emphasizes understanding user behaviors and focusing on usability.
Beyond The Hamburger Menu - MOBX, 13 Sep 2014Anna Dahlström
97 slides•6.5K views
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of device.
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of screen size or input type.
Future of Messaging with Mozilla valuesdavidascher
57 slides•234 views
Taking messaging forward, with Mozilla values. The document discusses the history and current state of messaging technologies and services. It argues that centralized commercial systems lack universality, allow central control without regulation, and don't always prioritize user needs over corporate incentives. The document proposes focusing on strategic markets where Mozilla's values matter, understanding users, leveraging Firefox, experimenting with new interfaces, and promoting open standards and decentralization through new messaging APIs and experiences. The overall goal is to maximize impact in shaping the future of messaging while embedding Mozilla's principles.
Device Agnostic Design - UCD2014, London 25 Oct 2014Anna Dahlström
125 slides•3.4K views
Slides from my Device Agnostic Design talk at UCD London
http://2014.ucduk.org/session/device-agnostic-design-how-to-get-your-content-to-go-anywhere/
ABSTRACT:
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn’t one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we’ve learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk I walk through why device agnostic design matters, what it means and how we go about it.
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...UCD UK Ltd
125 slides•976 views
The document discusses device agnostic design, which aims to create content that can be accessed and displayed well on any device. It emphasizes building with reusable modular components rather than bespoke designs for each device. The key aspects are understanding content stacking strategies across screens, using content-based rather than device-based breakpoints, and designing interactive elements that work for both touch and non-touch interfaces. The goal is to provide users with a continuous experience regardless of the device they use.
This document discusses the diversity of mobile devices and user experiences globally. It notes that while smartphones have gained popularity in some markets, global smartphone penetration remains only around 23% and the mobile experience varies greatly depending on location, device capabilities, and network infrastructure. This diversity is likely to continue as new platforms and low-cost devices disrupt the market.
The document discusses the diversity of mobile devices globally and how this diversity is likely to persist. It notes that while some designers may choose to only design for the newest, most powerful platforms, an inclusive approach is needed to provide accessibility while still ensuring a great user experience across a wide range of contexts, inputs, and users. Context, attention, and usability have changed as mobile devices have become more capable and integrated into more aspects of our lives.
No matter how much we try to put ourselves into a mobile first mentality, it is hard for us to do so fully. Our access to PCs prevents us from experiencing mobile the way many in the world do.
We're currently fighting for parity among experiences. We're arguing that the mobile version shouldn't be a dumbed down version of the desktop site.
But we've set our sights too low. In a true Mobile First world, the mobile version should be the best experience. Mobile shouldn't just match the desktop experience, it should exceed it.
The document discusses how technology and the internet have disrupted traditional models of design and consumption. It notes that users now expect to interact with products in nonlinear and unpredictable ways, and can modify or improve upon designs themselves. This shift challenges designers and engineers to create more flexible and open-ended experiences that empower user customization and evolution. It also increases the responsibility of designers to consider the broader implications and impacts of their work.
The document discusses how rapid technological disruption and the democratization of knowledge through the Internet have challenged traditional models of design, business, and control over products and ideas. It argues that successful design going forward will require flexibility, simplicity, enabling user customization and experiences rather than strictly defined products, and building platforms that can evolve beyond their original contexts. Complexity and interdependence may no longer confer advantages if they limit responsiveness to constant change.
The document discusses how rapid technological disruption and the democratization of knowledge through the Internet have challenged traditional models of design, production and consumption. It notes that users can now easily adapt, improve and compete with products in ways that were previously impossible. As a result, the most successful designs going forward may be those that are simple, flexible and enable users to create their own experiences, rather than fully defining the experience themselves. Complex, tightly controlled systems may be more vulnerable to abrupt changes, so the best designs will set the stage for users but not dictate every aspect of the experience.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
83 slides•2.3K views
The document discusses designing experiences for multiple devices. It notes that people use different devices throughout the day, switching between them, so experiences need to be consistent across platforms. It also highlights that mobile experiences now drive a large portion of online activity and commerce. Designing for the capabilities of each device, rather than just focusing on mobile, is important to provide the best user experience on all platforms.
Human: Thank you, that is a concise 3 sentence summary that captures the key points of the document.
The document discusses how mobile devices and connectivity are changing consumer behavior and opportunities for brands. It notes that people now spend more time online than with traditional media, and that mobile access allows people to be constantly connected. Brands can take advantage of this new context by creating mobile apps and content that provide immediate utility and engage customers in conversations. A "moveable brand" meets customers on mobile platforms and enhances communication through contextual and social interactions to build loyalty over time.
1. The document discusses how communicators are utilizing the mobile web to connect with audiences on the go through their cell phones.
2. It explains that the mobile web is a new way of communicating that focuses on context and immediacy over just content.
3. Examples are given of political campaigns and politicians using the mobile web to share information with and stream live to their constituents.
The document discusses the current state of conversational interfaces such as chatbots and voice assistants, noting that while early versions were limited, recent advances in artificial intelligence, data availability, and user expectations have created new opportunities for conversational interfaces to become more useful. However, conversational interfaces still have limitations and work best when focused on simple, well-defined tasks rather than attempting to replace more complex interactions or functions better suited to humans. Designing effective conversational interfaces requires keeping interactions simple, clearly setting user expectations, and in some cases, involving human assistance.
If your job is to make things for the web, and the company you work for doesn’t build fitness trackers, or robots, or smart light bulbs, or a cloud service that aims to connect all these things, you could be forgiven for not caring all that much about today's Internet of Things. My aim with this talk is to shift the conversation away from things and back to people. In doing so, I hope to also arm you with tools to better understand, and find your place, within this complex but fascinating landscape.
First presented at Generate Conference in San Francisco on July 15, 2016.
Today’s 'smart devices' are a product of the technology and mental models of our past. From a connected lightbulb to a robot vacuum, using most of these devices requires a native app. This in turn greatly limits their contexts of use. Can we really expect users to download an app to interact with a random ’thing’ they encounter at the mall, a space they explore for an hour at the museum, or a city they will only visit for a day? What devices could we build, what 'smart' environments could we enable if users could simply discover, “walk up and use”(and then if needed, abandon) these objects and environments as they do a web site?
This workshop will discuss two new technologies--Physical Web and Web Bluetooth--that can enable on-demand interaction with physical things and spaces using no more than a browser.
A brief exploration of proposed Level 4 Media Queries and some thoughts about the future of the web. Presented at Responsive Day Out in Brighton on June 27 2014.
Designing for diversity - how to stop worrying and embrace the Android revol...yiibu
148 slides•120.9K views
It took 16 years for smartphone penetration to reach 1 billion people. Analysts believe it will take only 3 years to reach the next billion. The devices these consumers buy will be incredibly diverse, yet many will run on Android; a platform that now sees more than 1.5 million activations per day.
In this presentation, we explore the fascinating rise of Android around the globe. From dual SIM phones in Indonesia, to dual screen e-ink devices in Russia and crowd-sourced platform modifications in China, we will discover the role open source has played in Android's popularity and how to design for such a diverse environment.
Midway through a project, a client of ours recently said "One thing I'm learning is that it's ok to give up on the desktop experience once it stops making sense". This wasn't an isolated incident. In fact, i'm beginning to think desktop web sites stopped making sense quite a while ago. We've just had nothing viable to replace them with. Mobile apps have given us a glimpse, but I think they're merely a glimpse into something bigger.
Mobile isn't merely a new stage in the evolution of the web, it's not even merely a new context, it's the very early stages of an entirely new system. A system that has already started to shape our environment, affect the way we live, how we choose to connect with others, and how we're able to spend our time. A system that is also slowly unravelling our assumptions and causing us to question the very reason we build web sites, why people visit them, and where the true value of the web actually lies.
Presented by Stephanie Rieger at Breaking Development in Orlando, Florida on April 17, 2012.
The document discusses the challenges of designing products in today's environment of rapid technological disruption and change. It notes that the adoption of new technologies is happening at an unprecedented pace, and that users now expect to cocreate and modify products. This shifting landscape requires designers to create more adaptable and loosely defined products that can evolve with input from many actors in the ecosystem. Orchestrating tightly controlled experiences becomes difficult as products spread online and are influenced by diverse perspectives.
Developing an Interface for the Future of Mass Market Software Distribution (...yiibu
112 slides•2.3K views
The document provides 8 tips for improving the user experience of app stores. The tips are: 1) Plan for real people rather than seeing users as simple inventory; 2) Prioritize high-quality metadata provided by app developers; 3) Leverage editorial content to curate apps; 4) Help developers to increase quality of their apps; 5) Personalize recommendations using staff picks; 6) Make the store accessible across multiple devices and platforms; 7) Explore offline touchpoints for app discovery and sales; 8) Consider segmenting the store into different categories to better target users. The overall message is that app stores should treat users as complex individuals rather than just inventory or customers, and can improve by providing more personalized experiences.
Accelerating Platformless Modernization With Choreo - WSO2Con 2025.pdfNuwan Dias
32 slides•82 views
This presentation explores how Choreo (an Internal Developer Platform) helps organization accelerate their application modernization efforts. Application Modernization requires modernizing architecture, infrastructure and operations. This presentation discusses how Choreo can speed up all three modernizations at the same time. This talk is extracted from my talk at WSO2Con 2025.
Making GenAI Work: A structured approach to implementationJeffrey Funk
3 slides•68 views
Richard Self and I present a structured approach to implementing generative AI in your organization, a #technology that sparked the addition of more than ten trillion dollars to market capitalisations of Magnificent Seven (Apple, Amazon, Google, Microsoft, Meta, Tesla, and Nvidia) since January 2023.
Companies must experiment with AI to see if particular use cases can work because AI is not like traditional software that does the same thing over and over again. As Princeton University’s Arvind Narayanan says: “It’s more like creative, but unreliable, interns that must be managed in order to improve processes.”
Gen AI: AI Agents - Making LLMs work together in an organized way - Brent Las...All Things Open
51 slides•27 views
Presented at All Things Open AI 2025
Presented by Brent Laster - Tech Skills Transformations
Title: Gen AI: AI Agents - Making LLMs work together in an organized way
Abstract: AI Agents are combinations of LLMs, tools, and custom roles that can autonomously perform tasks and make decisions based on context and user input. Multiple agents can be managed together to cooperatively handle individual tasks that are part of a larger project to accomplish an overall goal.
By combining capabilities like tool access, multi-step reasoning, and real-time adjustments, agents can construct and complete complex workflows and intelligent solutions. In this presentation, we'll look at what AI agents are, how they work, and how you can create and put them to work.
Find more info about All Things Open:
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Presentation Session 2 -Context Grounding.pdfMukesh Kala
22 slides•142 views
This series is your gateway to understanding the WHY, HOW, and WHAT of this revolutionary technology. Over six interesting sessions, we will learn about the amazing power of agentic automation. We will give you the information and skills you need to succeed in this new era.
DON’T PANIC: AI IS COMING – The Hitchhiker’s Guide to AI - Mark Hinkle, Perip...All Things Open
19 slides•51 views
Presented at All Things Open AI 2025
Presented by Mark Hinkle - Peripety Labs
Title: DON’T PANIC: AI IS COMING – The Hitchhiker’s Guide to AI
Abstract: AI is coming of age, and much like discovering intergalactic travel, it’s equal parts thrilling and terrifying. Fears of job loss, doomsday scenarios, and bureaucratic AI overlords dominate the conversation—but I think the reality is far less apocalyptic and far more exciting. With the right guide, you can navigate this new universe, adapt, and even thrive. That’s what AllThingsOpen.AI is all about—building a community where people and businesses don’t just survive AI’s rise but flourish in it. So grab your towel, keep an open mind, and let’s explore the future—without the panic. Listen to Conference Co-Producer and publisher of the Artificially Intelligent Enterprise, Mark Hinkle, provide a vision on how AI will play out in our lives.
Find more info about All Things Open:
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Open-Source GenAI vs. Enterprise GenAI: Navigating the Future of AI Innovatio...All Things Open
26 slides•54 views
Presented at All Things Open AI 2025
Presented by Dr. Ruth Akintunde - SAS Institute Inc.
Title: Open-Source GenAI vs. Enterprise GenAI: Navigating the Future of AI Innovation
Abstract: This talk explores the critical differences between Open-Source Generative AI and Enterprise Generative AI, highlighting their respective strengths and challenges. Open-Source GenAI fosters innovation through community collaboration, accessibility, and adaptability, while Enterprise GenAI prioritizes security, scalability, and reliability. Key aspects such as cost, ethical considerations, and long-term sustainability are examined to understand their impact on AI development and deployment. Ultimately, the talk advocates for a hybrid approach, leveraging the best of both worlds to drive AI innovation forward.
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Artificial Intelligence Needs Community Intelligence - Sriram Raghavan, IBM R...All Things Open
8 slides•48 views
Presented at All Things Open AI 2025
Presented by Sriram Raghavan - IBM Research AI
Title: Artificial Intelligence Needs Community Intelligence
Find more info about All Things Open:
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Safer’s Picks: The 6 FME Transformers You Didn’t Know You NeededSafe Software
56 slides•226 views
With over 500 transformers in FME, it’s easy to stick to your favourites – but what about the hidden gems that could help you achieve more than you thought possible in your workspaces?
In this lightning talk-style webinar, our Safe team panel of FME Experts will highlight underutilized transformers and clever techniques that can make your workflows more powerful, efficient, and dynamic. Whether it’s a transformer you’ve never explored before or an unexpected way to use an old favourite, you’re sure to walk away with new ideas to enhance your FME skills.
Transformers they’ll cover include:
Donal, the MapnikRasterizer: Learn how to generate high-quality raster outputs from vector data with precise control over symbolization and labelling
Crystal, the SchemaScanner: Detect schema drift on the fly and dynamically set your output schema based on incoming data.
Mark, the ModuloCounter: Discover how to group features efficiently using the number of groups, rather than group size.
Evie, the Aggregator: See how versatile it can be for concatenating, listing, and joining data as an alternative to other transformers.
Natalie, the RasterExpressionEvaluator: Simplify raster expressions using presets to make them repeatable and easy to manage.
Dave, the ChangeDetector: Fine-tune output configurations to pinpoint exactly what’s changed in your data.
Join us for this fast-paced, insight-packed session and uncover the FME transformers you didn’t know you needed!
B2B SaaS - Reduce Churn using Proactive Support.pdfVijay Chandran
10 slides•90 views
Churn can sink a B2B SaaS business—65% of companies hover at 10% or less annually, but every loss counts. My new white paper, Reducing Churn in B2B SaaS Through Proactive Support, shows how acting before issues hit can save the day. Proactive support—think check-ins and analytics—cuts churn by 25-30%, with top firms hitting 5%. Check out this chart: [Insert Bar Chart: 5%-15% churn, most ≤10%]. Want to keep customers longer? Automate alerts and prioritize risks. I’ve packed strategies, data, and real examples into this paper
The Rise of AI Agents-From Automation to Autonomous TechnologyImpelsys Inc.
11 slides•22 views
AI agents are more than just a buzzword—they are transforming industries with real autonomy. Unlike traditional AI, they don’t just follow commands; they think, adapt, and act independently. The future isn’t just AI-enabled—it’s AI-powered.
Mastering NIST CSF 2.0 - The New Govern Function.pdfBachir Benyammi
42 slides•78 views
Mastering NIST CSF 2.0 - The New Govern Function
Join us for an insightful webinar on mastering the latest updates to the NIST Cybersecurity Framework (CSF) 2.0, with a special focus on the newly introduced "Govern" function delivered by one of our founding members, Bachir Benyammi, Managing Director at Cyber Practice.
This session will cover key components such as leadership and accountability, policy development, strategic alignment, and continuous monitoring and improvement.
Don't miss this opportunity to enhance your organization's cybersecurity posture and stay ahead of emerging threats.
Secure your spot today and take the first step towards a more resilient cybersecurity strategy!
Event hosted by Sofiane Chafai, ISC2 El Djazair Chapter President
Watch the webinar on our YouTube channel: https://youtu.be/ty0giFH6Qp0
Don't just talk to AI, do more with AI: how to improve productivity with AI a...All Things Open
19 slides•95 views
Presented at All Things Open AI 2025
Presented by Sheng Liang - Acorn Labs
Title: Don't just talk to AI, do more with AI: how to improve productivity with AI agents
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UiPath Automation Developer Associate Training Series 2025 - Session 8DianaGray10
14 slides•30 views
In session 8, the final session of this series, you will learn about the Implementation Methodology Fundamentals and about additional self-paced study courses you will need to complete to finalize the courses and receive your credential.
Hands-on Tutorial: Building an Agent to Reason about Private Data with OpenAI...Zilliz
49 slides•64 views
In this tutorial, we build an agent from scratch to reason over the Milvus documentation and Discord server history. We demonstrate fundamental agentic concepts such as long-term memory, tool use, reflection, conditional execution flow, and reasoning models. Our agent’s design is informed by recent open-source attempts to reproduce Deep Research.
Hands-on Tutorial: Building an Agent to Reason about Private Data with OpenAI...Zilliz
49 slides•64 views
Beyond the mobile web by yiibu
1. beyond the mobile web...
http://www.flickr.com/photos/puuikibeach/3991552331
2. Part 1: Massive Change
http://www.flickr.com/photos/chadmagiera/265752353
3. “
The most profound technologies are those
that disappear. They weave themselves
into the fabric of everyday life until they are
indistinguishable from it…. - Mark Weiser
http://www.flickr.com/photos/armaggeusa/3176297283
4. There used to be a certain (old fashioned)
logic to the way we interacted with
people, places, and things.
http://www.flickr.com/photos/mcgraths/5332476357
5. You wanted knowledge,
you went to a library.
http://www.flickr.com/photos/ccacnorthlib/3554627364
http://www.flickr.com/photos/scobleizer/3026517429
6. You wanted to be social,
you went to a club or cafe.
http://www.flickr.com/photos/lordcolus/3271042499
7. You wanted to consume,
you went to a shop
http://www.flickr.com/photos/herry/3005310002
8. These behaviours were imposed on us by culture,
society, and plain old physics and geography.
http://www.flickr.com/photos/robertsharp59/3749693084
9. Then internet came along...and things got a lot closer.
http://www.flickr.com/photos/dahlstroms/3444838707
10. but until recently, using the
internet was still “an activity”...
http://www.flickr.com/photos/whatcouldgowrong/5320553588
11. envir
onme
nt focused user
privacy
reliable
network
unlimited with a fairly specific context
data
comfy chair
full-sized keyboard
work surface
reliable power source
http://www.flickr.com/photos/fuzzcat/22019163
12. this context has been
turned on its head...
http://www.flickr.com/photos/anap/2878165366
14. “
One of the interesting estimates is that there are
about 35 billion devices connected to the
Internet. Soon, there will be so many that we’ll
stop counting. - Eric Schmidt, Google
http://www.flickr.com/photos/webtreatsetc/4860505549/
18. and a lot of disruption...
http://www.flickr.com/photos/oskay/3300199882
19. a free operating system (Android)
dual core ARM 9 @ 416MHz2G GSM/EDGE
2.8” QVGA resistive touch screen
2MP camera
GPS
+ WIFI and BlueTooth silicon
= <$90 components + plastic case Actions-Semi, MTK, TongXinDa , Rockchip...
~4 weeks to market!
http://casium.fr/component/kashyap/bc_detail/109
http://www.visionmobile.com/blog/2010/09/waking-the-dragon-the-rise-of-android-in-china-2/
http://www.flickr.com/photos/oskay/3300199882
20. the feature phone of today is
the smartphone of two years ago...
http://www.flickr.com/photos/tanj/4432327487
21. yet again
things may change...
Do Not Anger the Alpha Android
http://www.businessweek.com/magazine/content/11_15/b4223041200216.htm
http://www.flickr.com/photos/aturkus/255736909
22. “ ..events, threats and opportunities aren't just
coming at us faster or with less predictability;
they are converging and influencing each other
to create entirely new situations.
These firsts-of-their-kind developments
require unprecedented degrees of creativity.
Captializing on Complexity - 2010 IBM CEO Study
http://www.flickr.com/photos/aturkus/255736909
25. the internet is now an
intricate part of our lives
http://www.flickr.com/photos/marksurman/3933656879
26. chatting with friends in Boston...
scheduling a meeting in Melbourne...
re-charging in Hong Kong...
it’s now trivial (and commonplace) for people
to 'be' in many places at once
27. “For kids like my 13 year-old, the
boundaries between the internet and
life are so porous as to be meaningless.“
Comment on the Guardian web site
http://www.flickr.com/photos/tocaboca/5523598823
28. ...people reach for the internet using whatever
device makes sense to them at that time
http://www.flickr.com/photos/ghewgill/5046616680
29. “ ...[the Kindle browser] is somewhat slow but
it definitely works, in fact my teen daughter
uses hers constantly...among other things
she uses it to keep in touch with her friends.
People discussing the Kindle browser on a message board
http://www.flickr.com/photos/ghewgill/5046616680
33. 80% use mobile during
miscellaneous downtime...
Source: Compete quarterly smartphone report, Jan 2010 http://www.flickr.com/photos/missmeng/5327470961
34. 76% use mobile while waiting
in line or for an appointment...
Source: Compete quarterly smartphone report, Jan 2010 http://www.flickr.com/photos/wonderdawg777/662293238
35. “
Just been picked up
at the airport by a
limo driver who
looked me up on
the Internet so he'd
recognize me and
have stuff to talk
about. !!!
http://twitter.com/tomcoates/status/
51734242991947778
http://www.flickr.com/photos/joi/2663605178
36. but mobile is increasingly being
combined with other activities...
37. 62% use mobile
while watching TV
Source: Compete quarterly smartphone report, Jan 2010 http://www.flickr.com/photos/bcmom/375125992
38. 69% use mobile for
point of sale research
while shopping
Source: Compete quarterly smartphone report, Jan 2010 http://www.flickr.com/photos/lollaping/3327541574
39. mobile is also used
to time-shift
59% ...and follow up
sometimes on the PC
visit a site
on mobile
Source: Yahoo
40. 34%
visit a site on
and follow-up
on mobile
the PC
Source: Yahoo
41. ...facilitating completion
of larger tasks
“The most expensive item sold via eBay’s
mobile app was a 1985 Piper PA-46-310P
Malibu airplane for $265,000.“ src: Mashable
http://en.wikipedia.org/wiki/Piper_PA-46
42. “The largest purchase on the M&S mobile
web site last Christmas was two sofas
costing over £3000 ($5000)“ src: Marketing Week
and important life decisions...
http://www.flickr.com/photos/plagevinilosyadhesivosdecorativos/5549366513
44. ...and for many, this
is their only access
point
Russia 19%
UK 22%
China 22%
USA 25%
India 59%
Egypt 70%
home ADSL
~$100/mth,
PAYG unlimited
S. Africa 57% mobile data
~$17/mth
Indonesia 44%
Users who never or infrequently use the desktop web, Source: On Device Research, Dec 2010
45. “ With current growth rates, Web access by people
on the move—via laptops and smart mobile devices—
is likely to exceed web access from desktop
computers within the next five years.
...or by 2015 - Source: ITU vis mobiThinking http://www.flickr.com/photos/whiteafrican/2938685296
46. public space
distractions
limited aention
so ‘mobile’ is no longer just this...
glanceable?
one hand simple?
tedious input
personal
http://www.flickr.com/photos/oimax/3800475934
47. environment reliable
network
focused user
unlimited data
full-sized
it’s now also this...
keyboard
privacy
comfy work surface
chair
reliable power source
http://www.flickr.com/photos/othree/5224045406
48. focused
user
1hr train ride
privacy
reliable
network? comfy
unlimited wi ? chair
two
hands
reliable power source?
or this...
49. comfy
chair privacy
one hand
reliable power prone to
source interruptions
gravity
and maybe some of this?
http://www.flickr.com/photos/joeshlabotnik/2359224681
50. iPad 2 magnets are
apparently strong
enough to ‘natively’
do this!
or possibly this...
http://www.flickr.com/photos/mattedgar/3724116027
http://tumblr.topherhulett.com/post/3902283232/i-know-you-were-wondering-yes-the-magnets-in
52. cues and guidelines that were important logical just a few
years months ago are still useful...but no longer reliable
53. “ Context is King: circumstances or conditions that surround
a person, place or thing. Content is of little value if it does
not address the context of where you are.
- Cameron Moll, SXSW, 2007
http://www.flickr.com/photos/webtreatsetc/4860505549/
54. “ Google (2007) breaks down mobile users
into three behaviour groups:
A. "Repetitive now"
B. "Bored now"
C. "Urgent now"
http://www.flickr.com/photos/webtreatsetc/4860505549/
55. “ Mobile user: typically on the go in an
unpredictable environment, interested in quick
glanceable information, focused on discrete
individual tasks, is often distracted.
- Joe Marini @ MIX 2010
http://www.flickr.com/photos/webtreatsetc/4860505549/
57. “ i love it! nice and clean look, easy to navigate
and easy to read. well done! but...can you put a
bit more news on there?
Source: Comments from readers regarding The Guardian’s new mobile web site http://www.flickr.com/photos/webtreatsetc/4860505549/
58. “ There should be a text only version of the
(desktop) site for those of us who don't like the
busyness of the main site.
Source: User talking about his habit of using the mobile Guardian site on his PC http://www.flickr.com/photos/webtreatsetc/4860505549/
59. “ ...the "Sorry, this article isn't yet available on
the mobile site" message was bloody annoying.
Ended up having to install a browser that spoofs
the user agent and renders the full desktop site.
Source: User talking about his habits on the Guardian site http://www.flickr.com/photos/webtreatsetc/4860505549/
60. “ I’m definitely moving, I’m definitely in a car. I’m going to look at
your website. This doesn’t mean my intent is to find an address,
or quickly use a news site...
Context can’t predict the way a user is going to use the site.
Mind reading is no way to base fundamental content decisions.
Source: Mark Kirby, The mobile context http://www.flickr.com/photos/webtreatsetc/4860505549/
61. the problem space
How do we go about creating the next generation
of content-rich, meaningful, usable, and
interesting web sites, that are designed to operate
in a generally smaller, more varied and far less
predictable environment?
http://www.flickr.com/photos/chelsea_nj/4223680604
62. Part 2: Beyond the mobile web
http://www.flickr.com/photos/adactio/932798536
70. d
spot the bran
brand presence
(as we once knew it)
is disappearing
http://www.flickr.com/photos/alreadytaken/4944698902/
71. the conversation isn’t even
on our site any more...
...companies are increasingly questioning the need
to have separate corporate sites when the bulk of
interest and traffic from customers goes directly
to their Facebook pages. - Thomas Crampton “
72. ...so why are we still
obsessed with controlling
each pixel on our web site?
PS - the Ubuntu style guidelines are actually quite lovely! Take a look...
73. “I can’t see it on my BlackBerry...“ often at the
- user comment regarding the new Threadless mobile site
expense of access...
http://www.flickr.com/photos/zoetnet/4669800101/
74. “If I can’t see your awesome
web site...it’s not really that
awesome is it?”
and therefore,
of user experience...
http://www.flickr.com/photos/zoetnet/4669800101/
75. you can’t plan for every contingency...
http://www.flickr.com/photos/mackarus/4289960218
76. and will never know how your
site looks on every device...
http://www.flickr.com/photos/scobleizer/3009516045
80. why not let users participate?
http://www.flickr.com/photos/nasa_goddard/4733847144
81. choose the enhancements that
are most meaningful to them...
http://www.flickr.com/photos/29301264@N06/3844309716
82. set a user experience baseline
for *all* web experiences...
thematically semantic markup
consistent (view source)
optimised images
minimal
responsive layout cluer
(almost.. :-) one web pragmatic
scripting
http://www.alistapart.com/articles/responsive-web-design
http://m.alistapart.com/articles/responsive-web-design
lightweight!
84. ...in data consumption
user agent says it’s a PC
(plus it has a big screen)
she obviously has
hmm...I wonder lots of bandwidth!
how much data
she’s used so far
this month?
oh...hold on,
she’s on a dongle
http://www.flickr.com/photos/mujitra/4571580931
92. Idea 3: Content first
ingredients make
all the difference
http://www.flickr.com/photos/wwworks/822821227
93. designing mobile first
can help us to focus...
http://www.flickr.com/photos/hussain_quantum/2087578696
94. find a happy medium
mobile portable desktop
web
http://www.flickr.com/photos/29301264@N06/3844309716 http://www.flickr.com/photos/29301264@N06/3844309716
95. but I think we need
to go further...
http://www.flickr.com/photos/basheertome/5557362895
96. “ No matter how cool your interface is, it
would be nice if there were less of it.
- Alan Cooper
http://jonbox.wordpress.com/2010/05/27/what-is-au2h-and-why-i-cared/
98. include definition(s)
so we need to actually
design the content first...
a book
turtle
illustration(s) required
define variations(s)
contextually relevant
http://www.flickr.com/photos/lindaaslund/3296943915
99. semantic structures can be
include definition(s) used to create incredibly rich
and responsive content...
a book
turtle
illustration(s) required
contextually relevant
define variations(s)
http://www.flickr.com/photos/lindaaslund/3296943915
100. yet we mostly apply this
richness to the interface...
101. this is due in part to the way
we currently build web sites...
essentially Word in a browser...?
put your content here...
102. most sites are built as giant
(often all-purpose) data containers...
http://www.flickr.com/photos/lisasanderson/3414118999/
103. ...with different areas to
accommodate different data structures
services utilities knowledge base
products
news
location finder corporate info
http://www.flickr.com/photos/lisasanderson/3414118999/
104. this makes sense
if you have big data...
http://www.flickr.com/photos/dalbera/3151369718
110. The rabbit-hole went straight on like a tunnel for some way, and then dipped suddenly down, so suddenly that Alice had not a moment to think about stopping
herself before she found herself falling down a very deep well.
Either the well was very deep, or she fell very slowly, for she had plenty of time as she went down to look about her and to wonder what was going to happen next.
First, she tried to look down and make out what she was coming to, but it was too dark to see anything; then she looked at the sides of the well, and noticed that
they were filled with cupboards and book-shelves; here and there she saw maps and pictures hung upon pegs. She took down a jar from one of the shelves as she
passed; it was labelled 'ORANGE MARMALADE', but to her great disappointment it was empty: she did not like to drop the jar for fear of killing somebody, so
most sites (and the CMS’s that
managed to put it into one of the cupboards as she fell past it.
'Well!' thought Alice to herself, 'after such a fall as this, I shall think nothing of tumbling down stairs! How brave they'll all think me at home! Why, I wouldn't say
manage them) accommodate only
anything about it, even if I fell off the top of the house!' (Which was very likely true.)
Down, down, down. Would the fall NEVER come to an end! 'I wonder how many miles I've fallen by this time?' she said aloud. 'I must be getting somewhere near
the centre of the earth. Let me see: that would be four thousand miles down, I think--' (for, you see, Alice had learnt several things of this sort in her lessons in the
unstructured or ‘formless’ content...
schoolroom, and though this was not a VERY good opportunity for showing off her knowledge, as there was no one to listen to her, still it was good practice to say
it over) '--yes, that's about the right distance--but then I wonder what Latitude or Longitude I've got to?' (Alice had no idea what Latitude was, or Longitude
either, but thought they were nice grand words to say.)
Presently she began again. 'I wonder if I shall fall right THROUGH the earth! How funny it'll seem to come out among the people that walk with their heads
downward! The Antipathies, I think--' (she was rather glad there WAS no one listening, this time, as it didn't sound at all the right word) '--but I shall have to ask
them what the name of the country is, you know. Please, Ma'am, is this New Zealand or Australia?' (and she tried to curtsey as she spoke--fancy CURTSEYING as
you're falling through the air! Do you think you could manage it?) 'And what an ignorant little girl she'll think me for asking! No, it'll never do to ask: perhaps I
shall see it written up somewhere.'
Down, down, down. There was nothing else to do, so Alice soon began talking again. 'Dinah'll miss me very much to-night, I should think!' (Dinah was the cat.) 'I
hope they'll remember her saucer of milk at tea-time. Dinah my dear! I wish you were down here with me! There are no mice in the air, I'm afraid, but you might
catch a bat, and that's very like a mouse, you know. But do cats eat bats, I wonder?' And here Alice began to get rather sleepy, and went on saying to herself, in a
dreamy sort of way, 'Do cats eat bats? Do cats eat bats?' and sometimes, 'Do bats eat cats?' for, you see, as she couldn't answer either question, it didn't much
matter which way she put it. She felt that she was dozing off, and had just begun to dream that she was walking hand in hand with Dinah, and saying to her very
earnestly, 'Now, Dinah, tell me the truth: did you ever eat a bat?' when suddenly, thump! thump! down she came upon a heap of sticks and dry leaves, and the fall
was over.
Alice was not a bit hurt, and she jumped up on to her feet in a moment: she looked up, but it was all dark overhead; before her was another long passage, and the
White Rabbit was still in sight, hurrying down it. There was not a moment to be lost: away went Alice like the wind, and was just in time to hear it say, as it turned
a corner, 'Oh my ears and whiskers, how late it's getting!' She was close behind it when she turned the corner, but the Rabbit was no longer to be seen: she found
herself in a long, low hall, which was lit up by a row of lamps hanging from the roof.
There were doors all round the hall, but they were all locked; and when Alice had been all the way down one side and up the other, trying every door, she walked
sadly down the middle, wondering how she was ever to get out again.
Suddenly she came upon a little three-legged table, all made of solid glass; there was nothing on it except a tiny golden key, and Alice's first thought was that it
might belong to one of the doors of the hall; but, alas! either the locks were too large, or the key was too small, but at any rate it would not open any of them.
However, on the second time round, she came upon a low curtain she had not noticed before, and behind it was a little door about fifteen inches high: she tried
the little golden key in the lock, and to her great delight it fitted!
Alice opened the door and found that it led into a small passage, not much larger than a rat-hole: she knelt down and looked along the passage into the loveliest
garden you ever saw. How she longed to get out of that dark hall, and wander about among those beds of bright flowers and those cool fountains, but she could
not even get her head through the doorway; 'and even if my head would go through,' thought poor Alice, 'it would be of http://www.gutenberg.org/cache/epub/11/pg11.txt
very little use without my shoulders. Oh,
111. The rabbit-hole went straight on like a tunnel for some way, and then dipped suddenly down, so suddenly that Alice had not a moment to think about stopping
herself before she found herself falling down a very deep well.
Either the well was very deep, or she fell very slowly, for she had plenty of time as she went down to look about her and to wonder what was going to happen next.
First, she tried to look down and make out what she was coming to, but it was too dark to see anything; then she looked at the sides of the well, and noticed that
they were filled with cupboards and book-shelves; here and there she saw maps and pictures hung upon pegs. She took down a jar from one of the shelves as she
define variations(s)
passed; it was labelled 'ORANGE MARMALADE', but to her great disappointment it was empty: she did not like to drop the jar for fear of killing somebody, so
managed to put it into one of the cupboards as she fell past it.
'Well!' thought Alice to herself, 'after such a fall as this, I shall think nothing of tumbling down stairs! How brave they'll all think me at home! Why, I wouldn't say
anything about it, even if I fell off the top of the house!' (Which was very likely true.)
or ‘adapting’
Down, down, down. Would the fall NEVER come to an end! 'I wonder how many miles I've fallen by this time?' she said aloud. 'I must be getting somewhere near
the centre of the earth. Let me see: that would be four thousand miles down, I think--' (for, you see, Alice had learnt several things of this sort in her lessons in the
which makes selecting & filtering
schoolroom, and though this was not a VERY good opportunity for showing off her knowledge, as there was no one to listen to her, still it was good practice to say
it over) '--yes, that's about the right distance--but then I wonder what Latitude or Longitude I've got to?' (Alice had no idea what Latitude was, or Longitude
include definition(s)
either, but thought they were nice grand words to say.)
content rather difficult...
Presently she began again. 'I wonder if I shall fall right THROUGH the earth! How funny it'll seem to come out among the people that walk with their heads
downward! The Antipathies, I think--' (she was rather glad there WAS no one listening, this time, as it didn't sound at all the right word) '--but I shall have to ask
them what the name of the country is, you know. Please, Ma'am, is this New Zealand or Australia?' (and she tried to curtsey as she spoke--fancy CURTSEYING as
you're falling through the air! Do you think you could manage it?) 'And what an ignorant little girl she'll think me for asking! No, it'll never do to ask: perhaps I
shall see it written up somewhere.'
illustration(s) required
Down, down, down. There was nothing else to do, so Alice soon began talking again. 'Dinah'll miss me very much to-night, I should think!' (Dinah was the cat.) 'I
hope they'll remember her saucer of milk at tea-time. Dinah my dear! I wish you were down here with me! There are no mice in the air, I'm afraid, but you might
catch a bat, and that's very like a mouse, you know. But do cats eat bats, I wonder?' And here Alice began to get rather sleepy, and went on saying to herself, in a
dreamy sort of way, 'Do cats eat bats? Do cats eat bats?' and sometimes, 'Do bats eat cats?' for, you see, as she couldn't answer either question, it didn't much
matter which way she put it. She felt that she was dozing off, and had just begun to dream that she was walking hand in hand with Dinah, and saying to her very
earnestly, 'Now, Dinah, tell me the truth: did you ever eat a bat?' when suddenly, thump! thump! down she came upon a heap of sticks and dry leaves, and the fall
was over.
illustration?
Alice was not a bit hurt, and she jumped up on to her feet in a moment: she looked up, but it was all dark overhead; before her was another long passage, and the
White Rabbit was still in sight, hurrying down it. There was not a moment to be lost: away went Alice like the wind, and was just in time to hear it say, as it turned
a corner, 'Oh my ears and whiskers, how late it's getting!' She was close behind it when she turned the corner, but the Rabbit was no longer to be seen: she found
herself in a long, low hall, which was lit up by a row of lamps hanging from the roof.
There were doors all round the hall, but they were all locked; and when Alice had been all the way down one side and up the other, trying every door, she walked
sadly down the middle, wondering how she was ever to get out again.
Suddenly she came upon a little three-legged table, all made of solid glass; there was nothing on it except a tiny golden key, and Alice's first thought was that it
contextually relevant
might belong to one of the doors of the hall; but, alas! either the locks were too large, or the key was too small, but at any rate it would not open any of them.
However, on the second time round, she came upon a low curtain she had not noticed before, and behind it was a little door about fifteen inches high: she tried
the little golden key in the lock, and to her great delight it fitted!
http://www.flickr.com/photos/arrighi/4922317676
Alice opened the door and found that it led into a small passage, not much larger than a rat-hole: she knelt down and looked along the passage into the loveliest
http://www.flickr.com/photos/49024304@N00/2435212284 that dark hall, and wander about among those beds of bright flowers and those cool fountains, but she could
garden you ever saw. How she longed to get out of
http://www.flickr.com/photos/dannyboymalinga/4512002570 if my head would go through,' thought poor Alice, 'it would be of http://www.gutenberg.org/cache/epub/11/pg11.txt
not even get her head through the doorway; 'and even very little use without my shoulders. Oh,
118. and
what if?
http://www.focus.com/images/view/11905/
http://www.apple.com/ipad/smart-cover/
119. Idea 4: Build distributed experiences
http://www.flickr.com/photos/wwarby/5106781173
120. maybe these
no longer meet our needs...
http://www.flickr.com/photos/mikebaird/3898801499
121. perhaps a couple of these
would do just fine...
http://www.flickr.com/photos/56705607@N00/3555678336
122. PR
support we’ve already decoupled
our communications...
web site
news
thought
leadership evangelism
blogs
press
123. PR
support our product marketing...
web site
news
thought
leadership evangelism
product blogs
press
124. PR
support our human resources...
web site
news
thought
leadership evangelism
product blogs
press
125. PR
support united by a
brand message...
products
media support
brand PR
services
news news
HR
thought
leadership evangelism
product blogs
press
126. think of it as an ecosystem of
touchpoints, utilities & conversations...
http://www.flickr.com/photos/7802947@N02/5179679136
127. ads we see
examples of
this already
media
search
apps
128. cloud
not just a site,
but an ecosystem
books marketplace
music
129. opportunistic?
own hardware
optimised user cloud
experience enabling the
freedom to
experiment
books marketplace
apps
music
most logical highly optimised
platform... core product
for now hmm....
130. core audience merchandise and create the best
experience for
each audience
experimental? web/mobile
web
(1000s of
devices) brands
commercial
news arm
agship app
world
service entertainment
voice
BBC
Learning
SMS agship iOS
XHTML app
MP
(desktop)
web
WAP
English and life skills for
emerging economies