Help me work out some worldbuilding issues
Do you think the introduction of hover cars in a city would deprioritize road repairs greatly? We don't fix the Gardiner (it’s a highway in Toronto) NOW . What if we didn't actually NEED roads?
I'm thinking that would those roads languish over time. Would it effectively cut off areas of the city unless you have a hovercar that could navigate a particularly treacherous piece of mangled road?
Thinking further about my cyberpunk city, it might be interesting to put districts/biomes/sections up on large scaffolds or something like an oil rig and explain that it was a neccessity with rising sea levels. Then the people stuck on the lower levels of the city near the water would have to deal with it rising and get to somewhere safe. It would essentially make my city a big archepelego of oil rigs, i could connect them with monorails, roads and paths.
The problem I've been having with all my city layouts is I know how a city looks and is laid out, the problem is wanting to have a layered effect like Coruscant (which makes little sense to me, i have no idea how that city looks on the ground floor, i wish i understood ACTUAL ARCHITECTURE not just the information kind).
All I've done so far is infinite cities on a single plane, or blocks that look weird because the layering is forced and makes no sense.
Cover photo credit “8” by Pengfei Wu.