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[WIP|BETA|SA] GTA: Underground - Mod Discussion


dkluin

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If you find this mod is infringing the rules and regulations of the game and have proven to be the injured party, contact us at [email protected], after certain deliberation, we shall take it down immediately.

 

Edited by dkluin
things
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Reserved

 

Edited by dkluin
centered the message
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Reserved

 

Edited by dkluin
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Reserved

Edited by dkluin
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I can't wait for some screens

These are coming. I'll finish everything up tommorow.

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You really should make police bikes for VCPD and LCPD... so that way they are more inline with SA in terms of features

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nOJgCY8.png


9lk5k2-2.png

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You really should make police bikes for VCPD and LCPD... so that way they are more inline with SA in terms of features

We'd like to modify VCPD Patrol Car to a LCPD Cruiser from GTA III with different textures.

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So, What happened to LSPD, SFPD, LVPD cruiser and ranger? They will be changed too?

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So, What happened to LSPD, SFPD, LVPD cruiser and ranger? They will be changed too?

We'll have to think of it. Also, take a look at this:

stuff removed

This script is property of GTA:SOL Underground.

Edited by dkluin
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Sweet Bellic

Nice progress. :cookie::cookie::cookie:

Edited by GTA4LIFE9000
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I'm a clueless idiot

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Nice progress. :cookie::cookie::cookie:

Thanks, its not finished by far, I need to add empire building locations, icons, and much much more. There must be gang AI wars, and the roaming gangs are just the beginning. The script has to spawn menus, the player must be able to set up heists, co-operations, drug deals, and you can hire a bodyguard. It'll be charged every IG hour, and will protect the player. I'd like to do more then just empire building, for example, kidnapping, escorting, and more. You would be able to prevent a wave of business takeovers, by kidnapping an enemy gang member for information, and you could be able to prevent an enemy attack.

Endless possiblities.

It'll be like VCS: Empire Building, but with different versions per city region. For example, you can do gang turf wars in LS, and set up business in SF, LV, LC and VC. Haitians and Cubans could have scripted gang wars, which you can intercept, and help 1 gang out. If the player does so, the gang like will go up, more and more. Later you could start drug deals with them. Anyways, other ways to earn money could be:

Street racing, motor stunting, and many other side missions, like: Help criminals escape and act as their getaway driver. Be able to plan heists like in GTA:V and buy cars at shops around the map.

More and more ideas can be realised. Now, if only we had a scripter to code these ideas in, besides myself, as I'm not the best at scripting.

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Jinx | Cars

I think I told ya on Skype that I can do only weapons, am I right? I can't edit cars, only weapons.

Edited by Jinx.
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Jinx | Cars

I think I told ya on Skype that I can do only weapons, am I right? I can't edit cars, only weapons.

 

Im sorry, I changed it.

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You really should make police bikes for VCPD and LCPD... so that way they are more inline with SA in terms of features

VCPD police bike is no problem, the VCS model is already done.

 

@dkluin: I have also posted the list of my weapons in the old thread.

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You really should make police bikes for VCPD and LCPD... so that way they are more inline with SA in terms of features

VCPD police bike is no problem, the VCS model is already done.

 

@dkluin: I have also posted the list of my weapons in the old thread.

You can post it again, and I'll edit your post and add it to the main thread.

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You can post it again, and I'll edit your post and add it to the main thread.

 

OK here they go again:

 

GTA Underground Weapon list:

 

 

 

III:

 

-Pump Shotgun

 

VC (+beta):

 

-Screwdriver

-Hammer

-Meat Cleaver

-Machete

-Colt Python

-Stubby Shotgun

-Ingram Mac 10

-Uzi

-Ruger

-M-60

-H&K SR9 T (Laser Sighted Sniper Rifl)

-Nailgun

-Grenade Launcher

-Tazer

-Steyr Aug

-MP5Short

-Stapler

 

LCS:

 

-Chisel

-Hockey Stick

-Axe

-Glock 17 (23)

-MP5K

 

VCS:

 

-Butterfly Knife

-Gaff Hook

-Landmine

-Beretta M9

-Skorpion vz. 61

-SP89

-M16

-M72 LAW

-M249

-M21

-Dragunov

 

custom:

 

-G3

-AKS74U

-OA93

 

 

 

 

The pics of all that weapons can be seen in the first post of this thread. Also so some vehicles (the ones more than 90% complete) can be seen in that thread.

 

Also some corrections:

1. I do only weapons and vehicles, but no peds

2. my mod is called united car and weapon pac

Edited by cj2000
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You can post it again, and I'll edit your post and add it to the main thread.

 

OK here they go again:

 

 

III:

 

-Pump Shotgun

 

VC (+beta):

 

-Screwdriver

-Hammer

-Meat Cleaver

-Machete

-Colt Python

-Stubby Shotgun

-Ingram Mac 10

-Uzi

-Ruger

-M-60

-H&K SR9 T (Laser Sighted Sniper Rifl)

-Nailgun

-Grenade Launcher

-Tazer

-Steyr Aug

-MP5Short

-Stapler

 

LCS:

 

-Chisel

-Hockey Stick

-Axe

-Glock 17 (23)

-MP5K

 

VCS:

 

-Butterfly Knife

-Gaff Hook

-Landmine

-Beretta M9

-Skorpion vz. 61

-SP89

-M16

-M72 LAW

-M249

-M21

-Dragunov

 

custom:

 

-G3

-AKS74U

-OA93

 

Also some corrections:

1. I do only weapons and vehicles, but no peds

2. my mod is called united car and weapon pac

 

You're going to work with Jinx, he's also working on weapons. It's not good to have two people doing the same weapons seperately. You're getting someone to work with.

I didnt inform you about HazzardX (Now //XP//) being the secondairy project leader.

He decides about the Storyline, so he decides what has to be done.

 

I'll inform you by PM.

Edited by dkluin
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You can post it again, and I'll edit your post and add it to the main thread.

 

OK here they go again:

 

 

III:

 

-Pump Shotgun

 

VC (+beta):

 

-Screwdriver

-Hammer

-Meat Cleaver

-Machete

-Colt Python

-Stubby Shotgun

-Ingram Mac 10

-Uzi

-Ruger

-M-60

-H&K SR9 T (Laser Sighted Sniper Rifl)

-Nailgun

-Grenade Launcher

-Tazer

-Steyr Aug

-MP5Short

-Stapler

 

LCS:

 

-Chisel

-Hockey Stick

-Axe

-Glock 17 (23)

-MP5K

 

VCS:

 

-Butterfly Knife

-Gaff Hook

-Landmine

-Beretta M9

-Skorpion vz. 61

-SP89

-M16

-M72 LAW

-M249

-M21

-Dragunov

 

custom:

 

-G3

-AKS74U

-OA93

 

Also some corrections:

1. I do only weapons and vehicles, but no peds

2. my mod is called united car and weapon pac

 

You're going to work with Jinx, he's also working on weapons. It's not good to have two people doing the same weapons seperately. You're getting someone to work with.

I didnt inform you about HazzardX (Now //XP//) being the secondairy project leader.

He decides about the Storyline, so he decides what has to be done.

 

I'll inform you by PM.

 

OK, but all the wepons from the list were alredy done long time ago.

Edited by cj2000
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You can post it again, and I'll edit your post and add it to the main thread.

 

OK here they go again:

 

 

III:

 

-Pump Shotgun

 

VC (+beta):

 

-Screwdriver

-Hammer

-Meat Cleaver

-Machete

-Colt Python

-Stubby Shotgun

-Ingram Mac 10

-Uzi

-Ruger

-M-60

-H&K SR9 T (Laser Sighted Sniper Rifl)

-Nailgun

-Grenade Launcher

-Tazer

-Steyr Aug

-MP5Short

-Stapler

 

LCS:

 

-Chisel

-Hockey Stick

-Axe

-Glock 17 (23)

-MP5K

 

VCS:

 

-Butterfly Knife

-Gaff Hook

-Landmine

-Beretta M9

-Skorpion vz. 61

-SP89

-M16

-M72 LAW

-M249

-M21

-Dragunov

 

custom:

 

-G3

-AKS74U

-OA93

 

Also some corrections:

1. I do only weapons and vehicles, but no peds

2. my mod is called united car and weapon pac

 

You're going to work with Jinx, he's also working on weapons. It's not good to have two people doing the same weapons seperately. You're getting someone to work with.

I didnt inform you about HazzardX (Now //XP//) being the secondairy project leader.

He decides about the Storyline, so he decides what has to be done.

 

I'll inform you by PM.

 

OK, but all the wepons from the list were alredy done long time ago.

 

We'll have to wait for HazzardX, he decides about what will be added.

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Looked through vehicle list and saw one vehicle mising.

 

LCS:

 

-balotvan [40%]

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Looked through vehicle list and saw one vehicle mising.

 

LCS:

 

-balotvan [40%]

I'll add it, dont worry.

 

Progress update:

We have added new things!

We added VC weapon pickups, parked cars, and hospital/police stations.

We added the same stuff for SA, we managed to add SA stunt jumps, hospitals/police stations, bribes, oysters, and other stuff. Also, main.scm will spawn the player in Grove Street. A Hydra also spawns on top of Sweets house. This makes it possible to fly to VC without cheats.

Ped/gang zones for SA. It's possible to find Ballas, Grove Street, and other gangs roaming the streets.

 

But, we have more!

VC and III gangs will be converted by Mario.

Edited by dkluin
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so , Underground have all the gangs from SA , III , and VC ? great !

anyway , what about the mission ? will it still be CJ's storyline or you'll add new mission :?

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so , Underground have all the gangs from SA , III , and VC ? great !

anyway , what about the mission ? will it still be CJ's storyline or you'll add new mission :?

We will have custom ones, but, we cannot do R* styled cutscenes.

We will try to import them, we're waiting on fastman92 to complete his path merger tool. We also made progress on LC:

 

Stauton Island converted - All TXDs, COLs, DFFs, IDE/IPLs are now in SA format.

Only issue: Generics around LC matching names with SA. We will get around this.

 

Its one of JJ's (Jingles) mistakes. He forgot about a duplicate checker.

Edited by dkluin
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We will have custom ones, but, we cannot do R* styled cutscenes.

ah , ok , will there be a version that uses default SA mission and not the custom made mission ?

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If all the maps completed, Paths will be added and merged if Fastman uploaded his new limit adjuster?

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