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- gpuBindOutputBuffer(1)
- gpuClearBuffer()
- glBegin(GL_QUADS)
- do
- glColor3f(1, 0, 0)
- glVertex2f(32, 32)
- glColor3f(0, 1, 0)
- glVertex2f(96, 32)
- glColor3f(0, 0, 1)
- glVertex2f(96, 96)
- glColor3f(0, 1, 0)
- glVertex2f(32, 96)
- end
- glEnd()
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