Releases: SailorVickFGC/A120LO-LUA
v2.1.1: Update A120LO-Training.lua
Mainly to make it compatible with Bizhawk 2.9 and with some added fixes.
We added a version compatible with 2.8, and it should work down to at least 2.6.
All future versions of the LUA script will be for this version & up.
Patch Notes
➕ Addition | 🔧 Adjustments | 🩹 Fixes
- 🔧 Now compatible with Bizhawk 2.9.
- 🩹 Recording movies no longer reset certain script settings.
- 🩹 Ground/Wall bounce tech improvements.
Merry Christmas! New update to the Lua Script!
Oh Oh Oh Merry Christmas 🎅🎄 〜
Here's a hot new patch for the LUA training script!
It adds new features & QoL, but it mainly irons out some kinks.
Here's a short preview of what's added:
- Set P1 or P2's HP to specific value to test the Guts Threshold / Revenge Damage.
- Script settings now persist in saved game snapshots.
- We found out how to swap controls to P2!
- Recording replays now swap you to P2 automatically~
Check the full patch notes bellow to learn more.
If you want to help or give feedback join the discord and write some thing in #wiki-dev or #feedback-ideas
→ https://discord.gg/GpYn2Tx
Patch Notes
➕ Addition | 🔧 Adjustments | 🩹 Fixes
- ➕ Ability to swap control to P2
- ➕ Local input delay
- ➕ Control Max HP to test combos at different guts thresholds
- ➕ Script settings now persist in saved game snapshots
- 🔧 Input Recording now automatically swaps inputs to P2
- 🔧 Input Recording and Playback now show elapsed time, in both frames and seconds
- 🩹 Removed 2 to 3 situational extra frames of delay from the History Viewer
- 🩹 Stun timer can’t get stuck anymore during Input Replay
- 🩹 Can now pause the game during Input Replay while controlling P2
- 🩹 HP is now properly refilled even after missing a tech
- 🩹 Better combo drop detection
- 🩹 Spending meter while in 120% no longer spams the Damage History
- 🩹 The History Viewer’s frame counter is stopped during game pause
- 🩹 Input Recording can no longer start during the loading screen
Version 2.0! HUGE update with a bunch of important features
The biggest update code wise, as it's a complete rewrite!
Everything is now put into 2P mode instead of DEKU: for more controls, though mainly to allow record/replay.
Also, it also has now an actual menu!
You can toggle options by pressing the button (or button combo) at the start of the line.
This version adds:
- A menu to toggle ON/OFF options
- Auto-tech on: Ground slam, Wall slam, Slide wall slam, Throw & Air recovery
- Auto-guard toggle & 1 hit block
- Stun toggle & 1 hit stun
- New combo data: Max Damage (current highest & last highest)
- History Input
- Damage / Stun / Meter gained on move
- Record / replay inputs
- Mime Inputs
To know what they do or how to use these shiny new features, go to Mizuumi's Wiki Training mode page.
1.1 - Hitbox Viewer unlocked!
Nobody knew, but apparently there was a hitbox viewer in the game all along!
Thanks to Serubis for the sudden tip!
This is a kinda rushed version just to get the hitbox viewer loaded by default when in DEKU mode (training mode).
btw thanks to @ThatsCriCri for the menu code, I grabbed that in a rush too x].
Later, I'll try to add on a way to toggle it but for now it's too big to not do anything!
Edit:
the normal way for the curious, go in VS mode:
- P2 pause
- P1 hold L
- P2 unpause
- Then you'd have go quit the match and go to training mode.
LO Training Lua 1.0
What's in it:
- combo counter in real time (number of hits in your last combo)
- Damage output (last damage)
- Stun / foe's stamina - timer until stun goes back to 0
- Training Dummy's state (WIP)
Disclaimer: When you start the training mode, damage is at -1, it will go to zero once you hit the training dummy.