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Releases: SailorVickFGC/A120LO-LUA

v2.1.1: Update A120LO-Training.lua

23 May 14:23
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Mainly to make it compatible with Bizhawk 2.9 and with some added fixes.

We added a version compatible with 2.8, and it should work down to at least 2.6.
All future versions of the LUA script will be for this version & up.


Patch Notes

➕ Addition | 🔧 Adjustments | 🩹 Fixes

  • 🔧 Now compatible with Bizhawk 2.9.
  • 🩹 Recording movies no longer reset certain script settings.
  • 🩹 Ground/Wall bounce tech improvements.

Merry Christmas! New update to the Lua Script!

25 Dec 17:12
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Oh Oh Oh Merry Christmas 🎅🎄 〜
Here's a hot new patch for the LUA training script!

It adds new features & QoL, but it mainly irons out some kinks.
Here's a short preview of what's added:

  • Set P1 or P2's HP to specific value to test the Guts Threshold / Revenge Damage.
  • Script settings now persist in saved game snapshots.
  • We found out how to swap controls to P2!
    • Recording replays now swap you to P2 automatically~

Check the full patch notes bellow to learn more.
If you want to help or give feedback join the discord and write some thing in #wiki-dev or #feedback-ideas
https://discord.gg/GpYn2Tx


Patch Notes

➕ Addition | 🔧 Adjustments | 🩹 Fixes

  • ➕ Ability to swap control to P2
  • ➕ Local input delay
  • ➕ Control Max HP to test combos at different guts thresholds
  • ➕ Script settings now persist in saved game snapshots
  • 🔧 Input Recording now automatically swaps inputs to P2
  • 🔧 Input Recording and Playback now show elapsed time, in both frames and seconds
  • 🩹 Removed 2 to 3 situational extra frames of delay from the History Viewer
  • 🩹 Stun timer can’t get stuck anymore during Input Replay
  • 🩹 Can now pause the game during Input Replay while controlling P2
  • 🩹 HP is now properly refilled even after missing a tech
  • 🩹 Better combo drop detection
  • 🩹 Spending meter while in 120% no longer spams the Damage History
  • 🩹 The History Viewer’s frame counter is stopped during game pause
  • 🩹 Input Recording can no longer start during the loading screen

Version 2.0! HUGE update with a bunch of important features

05 Apr 11:45
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The biggest update code wise, as it's a complete rewrite!
Everything is now put into 2P mode instead of DEKU: for more controls, though mainly to allow record/replay.

Also, it also has now an actual menu!
You can toggle options by pressing the button (or button combo) at the start of the line.

This version adds:

  • A menu to toggle ON/OFF options
  • Auto-tech on: Ground slam, Wall slam, Slide wall slam, Throw & Air recovery
  • Auto-guard toggle & 1 hit block
  • Stun toggle & 1 hit stun
  • New combo data: Max Damage (current highest & last highest)
  • History Input
  • Damage / Stun / Meter gained on move
  • Record / replay inputs
  • Mime Inputs

To know what they do or how to use these shiny new features, go to Mizuumi's Wiki Training mode page.

Bizhawk screenshot of A120LO Lua 2.0

1.1 - Hitbox Viewer unlocked!

09 Aug 17:29
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Nobody knew, but apparently there was a hitbox viewer in the game all along!
Thanks to Serubis for the sudden tip!

This is a kinda rushed version just to get the hitbox viewer loaded by default when in DEKU mode (training mode).
btw thanks to @ThatsCriCri for the menu code, I grabbed that in a rush too x].

Later, I'll try to add on a way to toggle it but for now it's too big to not do anything!

Edit:
the normal way for the curious, go in VS mode:

  • P2 pause
  • P1 hold L
  • P2 unpause
  • Then you'd have go quit the match and go to training mode.

LO Training Lua 1.0

22 Feb 18:05
96b4935
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What's in it:

  • combo counter in real time (number of hits in your last combo)
  • Damage output (last damage)
  • Stun / foe's stamina - timer until stun goes back to 0
  • Training Dummy's state (WIP)
    Disclaimer: When you start the training mode, damage is at -1, it will go to zero once you hit the training dummy.